The Hammer studio is best known for its horror film output from the mid-1950s through the 1970s. This book provides facts about the hundreds of actresses who appeared in those films, including ones released in the twenty-first century by a resurgent Hammer. Each woman’s entry includes her Hammer filmography, a brief biography if available, and other film credits in the horror genre. The book is illustrated with more than 60 film stills and posters.
Despite her prominence as an actress, fashionista, social activist and the “sexiest woman in the world,” Scarlett Johansson has kept her life private. Her work ethic has been strong since her film debut in North (1994) at age 10. Then in 2003, Lost in Translation brought kudos and launched her adult career.
While she never abandoned the independents, Johansson became a leading lady in very big films, including eight outings as former Russian assassin Black Widow thwarting alien incursions in The Avengers and other films in the Marvel Universe.
This book surveys Johansson’s life and films from childhood to her 2019 Academy Award nominations for Jojo Rabbit and Marriage Story. Each film entry includes a plot synopsis, extracts from contemporary reviews, behind-the-scenes information, and the author’s analysis of the film. Looked at in-depth are the three Woody Allen collaborations, her role as Black Widow, and the films in which she becomes “the other.”
There is an entire generation that grew up on Nickelodeon. The network started to get its footing in the ’80s and in the ’90s became the defining voice in entertainment for kids.
For the first time ever, in this book, the entire expanse of ’90s Nickelodeon has been collected in one place. A mix of personal reflection and media criticism, it delves into the history of each show with humor and insight. It revisits shows such as Rugrats, Clarissa Explains It All, and Legends of the Hidden Temple, one by one. More than an act of nostalgia, this book looks critically at the ’90s Nick catalog, covering the good, the bad, and the weird.
American International released a tide of low-budget, sensationalistic films aimed at the teenage audience, finding its greatest success in the horror genre. This is a comprehensive alphabetical guide to AIP movies that are or have been available in home viewing formats such as DVD and VHS. A brief history of the company, which produced movies from the 1950s until the 1980s, is provided. AIP television and unfilmed projects are also covered, and numerous photographs complement the text.
Since the emergence of on-demand streaming platforms, television as a storytelling medium has drastically changed. The lines between TV and cinema are blurred. Traditionally, television relied on narrative forms and genres that were highly formulaic, striving to tease the viewer onward with a series of cliffhangers while still maintaining viewer comprehension. Now, on platforms such as Netflix, the lack of commercial breaks and the practice of “binge-watching” have led to a new type of television flow that urges viewers to see and consume a series as a whole and not as a fragmented narrative.
This book examines the structuring methods of 13 Netflix original horror series, including Chilling Adventures of Sabrina, Stranger Things, Hemlock Grove, The Haunting of Hill House, and Santa Clarita Diet. Although these shows use television as the medium of storytelling, they are structured according to the classical rules of film.
John Wayne worked on film sets around the globe. This book follows the trail, from his beginnings on the Fox backlot to his final filming in Lone Pine, California. Locations in Mexico, Normandy, Rome, Madrid, London, Ireland, Libya and Africa are covered, along with his favorite vacation spots in Hawaii, Acapulco, Greece, Monaco, and the Hollywood hot-spots he frequented. Anecdotes revisit his most famous scenes, including Rooster Cogburn’s charge in True Grit (1969) and Davy Crockett’s last stand in The Alamo (1960). Production details describe how San Diego stood in for Iwo Jima, how Old Tucson was turned into El Dorado, and how Genghis Kahn ruled over the deserts of Utah. Never before published photos present then-and-now views in this first of its kind guided tour for film location hunters and Wayne aficionados.John Wayne worked on film sets around the globe. This book follows the trail, from his beginnings on the Fox backlot to his final filming in Lone Pine, California. Locations in Mexico, Normandy, Rome, Madrid, London, Ireland, Libya and Africa are covered, along with his favorite vacation spots in Hawaii, Acapulco, Greece, Monaco, and the Hollywood hot-spots he frequented. Anecdotes revisit his most famous scenes, including Rooster Cogburn’s charge in True Grit (1969) and Davy Crockett’s last stand in The Alamo (1960). Production details describe how San Diego stood in for Iwo Jima, how Old Tucson was turned into El Dorado, and how Genghis Kahn ruled over the deserts of Utah. Never before published photos present then-and-now views in this first of its kind guided tour for film location hunters and Wayne aficionados.
World War II irrevocably shaped culture–and much of cinema–in the 20th century, thanks to its devastating, global impact that changed the way we think about and portray war. This book focuses on European war films made about the war between 1945 and 1985 in countries that were occupied or invaded by the Nazis, such as Poland, France, Italy, the Soviet Union, and Germany itself. Many of these films were banned, censored, or sharply criticized at the time of their release for the radical ways they reframed the war and rejected the mythologizing of war experience as a heroic battle between the forces of good and evil.
The particular films examined, made by arthouse directors like Pier Paolo Pasolini, Rainer Werner Fassbinder, and Larisa Shepitko, among many more, deviate from mainstream cinematic depictions of the war and instead present viewpoints and experiences of WWII which are often controversial or transgressive. They explore the often-complicated ways that participation in war and genocide shapes national identity and the ways that we think about bodies and sexuality, trauma, violence, power, justice, and personal responsibility–themes that continue to resonate throughout culture and global politics.
Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability.
The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent’s character and Superman’s powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.
This book begins at the intersection of Dracula and War of the Worlds, both published in 1897 London, and describes the settings of Transylvania, Mars, and London as worlds linked by the body of the vampire. It explores the “vampire from another world” in all its various forms, as a manifestation of not just our anxieties around alien others, but also our alien selves.
Unsurprisingly, many of the tropes these novels generated and particularly the themes they have in common have been used and adapted by vampire narratives that followed. From Nosferatu to Alien, Interstellar, Stranger Things, and many others, this book examines how these narratives have evolved since the end of the nineteenth century. Bringing together texts and films from across the 19th, 20th, and 21st centuries, from the far reaches of outer space and the distant future, it concludes that the unexpected and the unknown are not always to be feared, and that humanity does have the power to write its own future.
Arctic cinemas represent a noteworthy new subfield of film studies, and in the current era of unprecedented global warming, interest in the Arctic region and its cinematic portrayals has never been greater. Individually and collectively, films pertaining to Arctic inhabitants and experiences have substantially influenced viewer perceptions of the region throughout the world, often serving as blank slates for the fantasies and projections of individuals elsewhere with regard to its challenging landscape and perceived “otherworldliness.”
Written by a blend of academic scholars, artists, and filmmakers, this collection of essays provides a transnational overview of the variety of works—ranging from art films and documentaries to horror and road movies—that fall under the conceptual rubric of “Arctic cinemas,” and examines their contributions to past and present perceptions of the Arctic. Theoretical and analytical approaches represented here include critical theory, cultural studies, ecocriticism, ethnography, gender studies, genre theory, historiography, and indigenous studies.
Over its five seasons on the air, the televised series Outlander has combined romance, adventure, history, and time travel into a classic saga of love, war, and the ties that bind family together. After surviving the 1746 uprising of the Scottish Highlanders, the intrigue-ridden Paris of Charles Stuart, and a sea voyage across the Caribbean, Claire and Jamie Fraser finally settle in the mountains of North Carolina. There, they build a community of immigrant farmers who continue to struggle for justice, democracy, and independence from British colonialism.
This companion volume offers detailed information on more than 125 topics including characters, themes, places, events, actors, herbalism, and historical chronology. For fans and scholars alike, it separates fact from fiction and aids in understanding the effects of the 1746 Jacobite uprising on the formation of the United States.
Arthur Schwartz (1900–1984), a premier composer of American Popular Song during the mid-20th century, has been overlooked by historians. This first full-length biography covers his work on Broadway and in Hollywood, where he was known as the “master of the intimate revue” for his songs in the 1930s with Howard Dietz.
Schwartz wrote music for films in the 1940s—with Academy Award nominations for They’re Either Too Young or Too Old and A Gal in Calico—produced two popular movie musicals—Cover Girl and Night and Day—and was among the first songwriters to work in the new medium of television. The author describes his creative process and includes behind-the-scenes stories of each of his major musicals.
From 1985 to 1995, Mark Gruenwald was the head writer for Captain America. During this decade, Gruenwald wrote some of the most essential stories in Captain America’s history and guided the comic through an eventful period of both world history and comic book history. This book dissects the influence of the world at large on Gruenwald’s stories and the subsequent influence of Gruenwald’s work on the world of comics. The book’s ten chapters discuss a wide range of topics including the generational tensions inherent in a comic about a G.I. Generation hero, written by a baby boomer, for an audience of Gen Xers; the enduring threat of the Red Skull and the never-ending aura of World War II; the rising popularity of vigilante characters during the ‘90s; and how Captain America fits into the war on drugs and its “just say no” mentality. Set against the declining American patriotism of the 1980s and 1990s, this book places special emphasis on the symbolism of the most American of superheroes.
For many of us, the only way we meet “dangerous” dogs is through news reports about vicious attacks, and films and TV shows that feature out-of-control versions of man’s best friend. But there’s more to the Bad Dog’s story than sensational headlines and movie beasts. A deeper look at these representations reveals a villain much closer to home.
This book takes the reader on a rich journey through depictions of violent dogs in popular media. It explores how press accounts and screen stories transform canines into bloodthirsty hunters, rabies-infested strays, ferocious fighters, rogue law enforcement partners and diabolical pets, all adding up to a frightening picture of our usually beloved companions. But, when media tells the dangerous dog’s story, it is often with a deep connection to the person on the other end of the leash.
The information environments that modern society requires us to master and engage in are based in literacy and digital communication. Mediated information not only passes through our brains, it alters and rewires them. Since our environment, to a large extent, is shaped by the way we perceive, understand, and communicate information, we can even think of mental disorders as symptoms of maladaptation to our media environments.
This book uses this “media ecology” model to explore the effects of media on mental disorders. It traces the development of media from the most basic forms–the sights and sounds expressed by the human body–to the most technologically complex media created to date, showing how each medium of communication relates to specific mental disorders such as anxiety, depression, schizophrenia, and autism. As the digital age proceeds to envelop us in an environment of infinite and instantly accessible information, it’s crucial to our own mental health to understand how the various forms of media influence and shape our minds and behaviors.
Two World Wars engulfed Europe, Asia and the United States, leaving indelible scars on the landscape and survivors. The trauma of civil wars in Spain (declared) and Latin America (tacit) spanned decades yet, contradictorily, bind parties together even today. Civil wars still haunt Africa where, in more recent years, ethnic cleansing has led to wholesale genocide. Drawing on the emerging field of Memory Studies, this book examines narrative and documentary films, made far from Hollywood, that address memory—both traumatic and nostalgic—surrounding these conflicts, despite attempts by special interests to erase or manipulate history.
This is the first book to take a deep dive into the philosophical, social, moral, political, and religious issues tackled by Seth MacFarlane’s marvelous space adventure, The Orville. These new essays explore what The Orville has to say on everything from climate change, artificial intelligence, and sexual assault, to gender, feminism, love, and care. Divided into six “acts” (just like every episode of The Orville), with the show as its backdrop, the book asks questions about the dangers of democracy and social media, the show’s relationship to Star Trek and the puzzle of time travel.
For the major broadcast networks, the heyday of made-for-TV movies was 20th Century programming like The ABC Movie of the Week and NBC Sunday Night at the Movies. But with changing economic times and the race for ratings, the networks gradually dropped made-for-TV movies while basic cable embraced the format, especially the Hallmark Channel (with its numerous Christmas-themed movies) and the Syfy Channel (with its array of shark attack movies and other things that go bump in the night). From the waning days of the broadcast networks to the influx of basic cable TV movies, this encyclopedia covers 1,370 films produced during the period 2000-2020. For each film entry, the reader is presented with an informative storyline, cast and character lists, technical credits (producer, director, writer), air dates, and networks. It covers the networks (ABC, CBS, Fox, Ion, and NBC) and such basic cable channels as ABC Family, Disney, Fox Family, Freeform, Hallmark, INSP, Lifetime, Nickelodeon, Syfy, TBS and TNT. There is also an appendix of “Announced but Never Produced” TV movies and a performer’s index.
Best known for her roles in Mr. Smith Goes to Washington, It’s a Wonderful Life, and Make Way for Tomorrow, Beulah Bondi (1889-1981) had a 60-year long acting career and an interesting on-screen life. Despite starting her professional acting career at 30, she made her mark on the film industry as a character actress. Before making a name for herself on-screen, she worked at the Stuart Walker stock company and performed on Broadway. This biography is the first to unpack Bondi’s life before and throughout her film career. This work also explores Bondi’s early family life in Indiana with a Jewish underwear salesman and a Presbyterian poet for parents.
Superman is the original superhero, an American icon, and arguably the most famous character in the world—and he’s Jewish! Introduced in June 1938, the Man of Steel was created by two Jewish teens, Jerry Siegel, the son of immigrants from Eastern Europe, and Joe Shuster, an immigrant. They based their hero’s origin story on Moses, his strength on Samson, his mission on the golem, and his nebbish secret identity on themselves. They made him a refugee fleeing catastrophe on the eve of World War II and sent him to tear Nazi tanks apart nearly two years before the US joined the war. In the following decades, Superman’s mostly Jewish writers, artists, and editors continued to borrow Jewish motifs for their stories, basing Krypton’s past on Genesis and Exodus, its society on Jewish culture, the trial of Lex Luthor on Adolf Eichmann’s, and a future holiday celebrating Superman on Passover. A fascinating journey through comic book lore, American history, and Jewish tradition, this book examines the entirety of Superman’s career from 1938 to date, and is sure to give readers a newfound appreciation for the Mensch of Steel!
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans–both readers and writers–who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby’s birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a “strict” framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games’ ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.
A Supernatural Politics Edited by Lisa Macklem and Dominick Grace
What makes a horror television drama interesting? Like any other drama, it is often the character development or plot, and this certainly applies to the dramatically-resonant Supernatural and its beloved characters. However, Supernatural has achieved a dedicated fandom and a record-breaking 15-season run by skillfully engaging with the social reality inhabited by the show’s audience. Additionally, the show plays with the fourth wall by having an in-world fandom for the main characters. Supernatural‘s many layers have garnered the attention of academics who analyzed the show’s engagement with diverse topics such as the #MeToo movement, consumerism, and the American Dream. This collection of essays studies the topical issues and politics that added depth and maturity to Supernatural, separated it fromX-Files knock-offs, and garnered the show its own cult following.
In 1965, 18-year-old Persis Khambatta became the third woman to be crowned Miss India. After moving to England and then to the United States, she found worldwide fame in the first Star Trek movie in 1979, and in 1980 she became the first Indian presenter at the Academy Awards.
The American film industry seemed never to forgive Khambatta for being a non-white woman who refused to do nude scenes. After failing to sustain a career as either a producer or a performer, she achieved a triumph before her sudden death in 1998 with the publication of her book Pride of India: A Tribute to Miss India.
Based on contemporary news articles and primary sources, this first biography examines Khambatta’s Hindi and English-language film and television work, and demonstrates the many ways she was ahead of her time as a filmmaker, feminist, and humanitarian.
When the Television Food Network launched in 1993, its programming was conceived as educational: it would teach people how to cook well, with side trips into the economics of food and healthy living. Today, however, the network is primarily known for splashy celebrity chefs and spirited competition shows.
These new essays explore how the Food Network came to be known for consistently providing comforting programming that offers an escape from reality, where the storyline is just as important as the food that is being created. It dissects some of the biggest personalities that emerged from the Food Network itself, such as Guy Fieri, and offers a critical examination of a variety of chefs’ feminisms and the complicated nature of success. Some writers posit that the Food Network is creating an engaging, important dialogue about modes of instruction and education, and others analyze how the Food Network presents locality and place through the sharing of food culture with the viewing public. This book will bring together these threads as it explores the rise, development, and unique adaptability of the Food Network.
After Natalie Maines of The Dixie Chicks expressed her opposition to the Iraq War and President Bush in a country music concert, she was told to “shut up and sing.” When NFL player Colin Kaepernick protested police brutality by kneeling during the national anthem, he was applauded by some and demonized by others. Both had their careers irrevocably altered by speaking out for their beliefs.
This book examines the ethical issues that arise when famous people speak out on issues often unrelated to the performances that brought those figures to public attention. It analyzes several celebrity speakers—singers Taylor Swift and the Chicks; satirist Jon Stewart; actor Tom Hanks; and athletes Serena Williams, Stephen Curry, Colin Kaepernick, and Naomi Osaka—and demonstrates that justifiable speaking requires celebrity speakers, journalists, and audiences to consider ethical issues regarding platform, intent, and harm. Celebrity speakers must exercise ethical care in a digital world where audiences equate celebrity status with authority and expertise about public issues. Finally, this book considers how people who are not famous can understand their ethical responsibilities for speaking out about public issues in their own spheres of influence.
Since 1966, the Star Trek television franchise has used outer space and the thrilling adventures of the crews of the U.S.S. Enterprise to reflect our own world and culture. Kirk and Spock face civil rights issues and Vietnam war allegories while Picard, Data, and the next generation seek an ordered, post-Cold War stability in the Reagan era.
The crews of Deep Space Nine, Voyager and Enterprise must come to terms with our real life of war, manifest destiny in the 21st century, and the shadow of 9/11. Now, as the modern era of the franchise attempts to portray a utopia amidst a world spinning out of control, Star Trek remains about more than just the future. It is about our present. It is about us.
This book charts the history of Gene Roddenberry’s creation across five decades alongside the cultural development of the United States and asks: are we heading for the utopian Federation future, or is it slipping ever further away from reality?
Published for the first time, the history of the CIA’s clandestine short-wave radio broadcasts to Eastern Europe and the USSR during the early Cold War is covered in-depth. Chapters describe the “gray” broadcasting of Radio Free Europe and Radio Liberty in Munich; clandestine or “black” radio broadcasts from Radio Nacional de Espana in Madrid to Estonia, Latvia, Lithuania and Ukraine; transmissions to Bulgaria, Romania, Albania, Ukraine and the USSR from a secret site near Athens; and broadcasts to Byelorussia and Slovakia. Infiltrated behind the Iron Curtain through dangerous air drops and boat landings, CIA and other intelligence service agents faced counterespionage, kidnapping, assassination, arrest and imprisonment. Excerpts from broadcasts taken from monitoring reports of Eastern Europe intelligence agencies are included.
Often considered the lowest depth to which cinema can plummet, the rape-revenge film is broadly dismissed as fundamentally exploitative and sensational, catering only to a demented, regressive demographic. This second edition, ten years after the first, continues the assessment of these films and the discourse they provoke. Included is a new chapter about women-directed rape-revenge films, a phenomenon that—revitalized since #MeToo exploded in late 2017—is a filmmaking tradition with a history that transcends a contemporary context.
Featuring both famous and unknown movies, controversial and widely celebrated filmmakers, as well as rape-revenge cinema from around the world, this revised edition demonstrates that diverse and often contradictory treatments of sexual violence exist simultaneously.
For decades, Marvel Comics’ superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled.
This is the first-ever book assessing the video games starring “Earth’s Mightiest Heroes.” Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.
“Cripples ain’t supposed to be happy” sings Anita Hollander, balancing on her single leg and grinning broadly. This moment—from her multi-award-winning one-woman show, Still Standing—captures the essence of this theatre anthology. Hollander and nineteen other playwright-performers craftily subvert and smash stereotypes about how those within the disability community should look, think, and behave. Utilizing the often-conflicting tools of Critical Disability Studies and Medical Humanities, these plays and their accompanying essays approach disability as a vast, intersectional demographic, which ties individuals together less by whatever impairment, difference, or non-normative condition they experience, and more by their daily need to navigate a world that wasn’t built for them. From race, gender, and sexuality to education, dating, and pandemics, these plays reveal there is no aspect of human life that does not, in some way, intersect with disability.
Featuring interviews with the creators of 39 popular video games–including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime–this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry’s biggest hits, cult classics and indie successes.
The original Star Wars trilogy famously follows Joseph Campbell’s model for the hero’s journey, making Luke Skywalker’s story the new hero quest for a modern age. With the nine-plus film saga complete, however, new story patterns have emerged as the hero’s journey is imagined over and over for characters of different ages, genders, and backgrounds. The prequels offer the plot arc of the villain’s journey through Anakin. Leia and Padme, while damsels in the men’s story, break out to undergo their own ordeals. The heroine’s journey is exemplified by Rey and Jyn. Obi-Wan, Yoda, and Vader must accept the loss of power and fade into spirit guardians, perpetuating the lifecycle. By the sequel era, the original trio become mentors to the younger generation and finally must do the same. Meanwhile, the Mandalorian explores a different form of the quest as he transforms from immature warrior to patriarch. This book tracks the journeys of over 20 characters throughout the franchise.
Can science fiction–especially sci-fi cinema–save the world? It already has, many times. Retired officers testify that films like Doctor Strangelove, Fail-Safe, On the Beach and War Games provoked changes and helped prevent accidental war. Soylent Green and Silent Running recruited millions of environmental activists. The China Syndrome and countless movies about plagues helped bring attention to those failure modes. And the grand-daddy of “self-preventing prophecy”–Nineteen Eighty-Four–girded countless citizens to stay wary of Big Brother.
It’s not been all dire warnings. While optimism is much harder to dramatize than apocalypse, both large and small screens have also encouraged millions to lift their gaze, contemplating how we might get better, incrementally, or else raise grandchildren worthy of the stars.
Come along on a quirky quest for unusual insights into the power of forward-looking media. How the romantic allure of feudalism tugs at men and women who benefited vastly from modernity. Or explore why almost every Hollywood film preaches Suspicion of Authority, along with tolerance, diversity and personal eccentricity, and how those messages helped keep us free. No one is spared scrutiny! Not Spielberg or Tolkien or Cameron or Costner… nor Dune or demigods or zombie flicks. Certainly not George Lucas or Ayn Rand! Though some critiques are offered from a lifetime of respect and love… and gratitude.
With Godzilla vs Kong hitting theaters this week, we thought it a good time to highlight our large and scary line of books about kaiju. Through April 30, get 30% off all books about cinematic monsters with coupon code KAIJU30!
Telling anAmerican Horror Story collects essays from new and established critics looking at the many ways the horror anthology series intersects with and comments on contemporary American social, political and popular culture. Divided into three sections, the chapters apply a cultural criticism framework to examine how the first eight seasons of AHS engage with American history, our contemporary ideologies and social policies.
Part I explores the historical context and the uniquely-American folklore that AHS evokes, from the Southern Gothic themes of Coven to connections between Apocalypseand anxieties of modern American youth. Part II contains interpretations of place and setting that mark the various seasons of the anthology. Finally, Part III examines how the series confronts notions of individual and social identity, like the portrayals of destructive leadership in Cult and lesbian representation in Asylum and Hotel.
The Silvestre dance technique was founded by Brazilian dance master Rosangela Silvestre as an extension of the spiritual dance traditions of enslaved Africans. Their culture quashed by Christian slavers; enslaved Africans continued to practice their traditions covertly. The Silvestre technique is a modern effort to connect the present with the past with a goal to heal. Developed to help persons in the African diaspora process their heritage through somatic expression, the method is rooted in traditional tribal dance practice.
In this book, author Tamara LaDonna Williams archives the Silvestre practice and highlights the importance of understanding self-capacity and capability. The applied theory of the dance technique is explored through a series of interviews, physical practice and training.
Breaking box office records, the Marvel Cinematic Universe has achieved an unparalleled level of success with fans across the world, raising the films to a higher level of narrative: myth. This is the first book to analyze the Marvel output as modern myth, comparing it to epics, symbols, rituals, and stories from world religious traditions.
This book places the exploits of Iron Man, Captain America, Black Panther, and the other stars of the Marvel films alongside the legends of Achilles, Gilgamesh, Arjuna, the Buddha, and many others. It examines their origin stories and rites of passage, the monsters, shadow-selves, and familial conflicts they contend with, and the symbols of death and the battle against it that stalk them at every turn.
The films deal with timeless human dilemmas and questions, evoking an enduring sense of adventure and wonder common across world mythic traditions.
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives.
This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
Women made 2020 a banner year for diversity and inclusivity. In sports, representation on and off the field erupted with the leadership of Kim Ng, Sarah Fuller and Katie Sowers. Scientists Emmanuelle Charpentier and Jennifer A. Doudna jointly earned the Nobel Prize in Chemistry. And in politics, women like Cori Bush, Sarah McBride, Yvette Herrell and others were elected to ever-diversifying legislatures, while Kamala Harris ascended to the highest elected position a woman has yet to hold. To honor Women’s History Month and to nurture the path forward, we’re offering 20% off our catalog through March 31st with coupon code WOMEN20.
Late 19th century science fiction stories and utopian treatises related to morals and attitudes often focused on economic, sociological and, at times Marxist ideas. More than a century later, science fiction commonly depicts the inherent dangers of capitalism and imperialism. Examining a variety of conflicts from the Civil War through the post-9/11 era, this collection of new essays explores philosophical introspection and futuristic forecasting in science fiction, fantasy, utopian literature and film, with a focus on the warlike nature of humanity.
“Clothes make the man” (or woman). This is especially true in early Hollywood silent films where a character’s appearance could show an immense number of different things about them. For example, Theda Bara’s role in A Fool There Was (1915) was known for her revealing clothing, seductive appearance, and being the first “Vamp.”
Wardrobe and costume design played a larger role in silent films than in modern movies. The character’s clothes told the audience who they were and what their role was in the movie. In this in-depth analysis, the author provides examples and explanations about noteworthy characters who used their appearance to further their fame.
Nebraska is not usually thought of as a focal point in the history of black baseball, yet the state has seen its share of contributions to the African American baseball experience. This book examines nine of the most significant, including the rise and fall of the Lincoln Giants, Satchel Paige’s adventures in the Cornhusker State, a visit from Jackie Robinson, and the maturation of Bob Gibson both on and off the field. Also, recollections are featured from individuals who participated in or witnessed the African American baseball experience in the Omaha area.
NBC’s Hannibal only lasted for three seasons but became a critical darling and quickly inspired a ravenous fanbase. Bryan Fuller’s adaptation of Hannibal Lecter’s adventures created a new set of fans and a cult audience through its stunning visuals, playful characters, and mythical tableaus of violence that doubled as works of art. The show became a nexus point for viewers that explored consumption, queerness, beauty, crime, and the meaning of love through a lens of blood and gore.
Much like the show, this collection is a love letter to America’s favorite cannibal, celebrating the multiple ways that Hannibal expanded the mythology, food culture, fandom, artistic achievements, and religious symbolism of the work of Thomas Harris. Primarily focusing on Hannibal, this book combines interviews and academic essays that examine the franchise, its evolution, creatively bold risks, and the art of creating a TV show that consumed the hearts and minds of its audience.
Since the 1990s and the recent rise of the Black Lives Matter movement, there has been a rise in diverse racial representation on television. In particular, Black characters evolved and began to move away from racial stereotypes. In this collection of essays, the representation of Black characters in professionally defined careers is examined. Commentary is also provided on the portrayal of Black people in relation to stereotypes alongside the importance of Black representation on screen. This work also introduces the idea of the Black-collar category to highlight the Black experience in white-collar jobs. The essays are divided into six parts based on themes, including profession, and focuses on a select number of Black characters on TV since the 1990s.
Anita Page (1910-2008) first captured attention near the end of the silent film era in such classics as While the City Sleeps (1928) with Lon Chaney, The Flying Fleet (1929) with Ramon Novarro, and her own favorite, Our Dancing Daughters (1928) with Joan Crawford. In a relatively short career, Page enjoyed critical acclaim. She appeared in the first full-sound movie to win Best Picture, The Broadway Melody (1929).
With a foreword by her close friend, actor Randal Malone, this reference work is the first to fully detail Page’s remarkable career, including a biography and a complete listing of all her films, along with her one stage appearance and her returns to the limelight in later years.
Entries provide complete production information, reviews and behind-the-scenes commentary. Dozens of photos and revealing anecdotes complete a portrait of a fascinating yet underappreciated performer.
Well before television and the internet, there were women who sought fame, flirted with infamy, and actively engaged with their fan base. In today’s pop culture world, it can be hard to understand what the lives of these women were like. In their pre-suffrage world, women who attracted attention were considered scandalous and it was largely uncommon for women to become celebrities. Women who rose to fame in those times had to put up with societal standards for women on top of the lack of privacy and free speech.
This book provides the details and context to let us know the women who captured America’s heart in the 19th century. Rather than looking at influential women who strictly avoided notoriety, it covers the lives of 18 celebrities like Lydia Maria Child, Sojourner Truth, and Jane Addams.
Beloved among cult horror devotees for its signature excesses of sex and violence, Italian giallo cinema is marked by switchblades, mysterious killers, whisky bottles and poetically overinflated titles. A growing field of English-language giallo studies has focused on aspects of production, distribution and reception. This volume explores an overlooked yet prevalent element in some of the best known gialli–an obsession with art and artists in creative production, with a particular focus on painting. The author explores the appearance and significance of art objects across the masterworks of such filmmakers as Dario Argento, Lucio Fulci, Sergio Martino, Umberto Lenzi, Michele Soavi, Mario Bava and his son Lamberto.
With fresh appraisals of popular Westerns, this book examines the history of the genre with a focus on definitional aspects of canon, adaptation and hybridity.
The author covers a range of largely unexplored topics, including the role of “heroines” in a (supposedly) male-oriented system of film production, the function of the celluloid Indians, the transcultural and transnational history of the first spaghetti Western, the construction of femininity and masculinity in the hybrid Westerns of the 1950s, and the new paths of the Western in the 21st century.
Leiji Matsumoto is one of Japan’s most influential myth creators. Yet the huge scope of his work, spanning past, present and future in a constantly connecting multiverse, is largely unknown outside Japan. Matsumoto was the major creative force on Star Blazers, America’s gateway drug for TV anime, and created Captain Harlock, a TV phenomenon in Europe. As well as space operas, he made manga on musicians from Bowie to Tchaikovsky, wrote the manga version of American cowboy show Laramie, and created dozens of girls’ comics. He is a respected manga scholar, an expert on Japanese swords, a frustrated engineer and pilot who still wants to be a spaceman in his eighties.
This collection of new essays–the first book on Matsumoto in English–covers his seven decades of comic creation, drawing on contemporary scholarship, artistic practice and fan studies to map Matsumoto’s vast universe. The contributors–artists, creators, translators and scholars–mirror the range of his work and experience. From the bildungsroman to the importance of textual analysis for costume and performance, from early days in poverty to honors around the world, this volume offers previously unexplored biographical and bibliographic detail from a life story as thrilling as anything he created.
He was Red Skelton’s favorite director, and mentored Lucille Ball in the art of physical comedy. In his 15-year Hollywood career, S. Sylvan Simon (1910-1951) directed and/or produced more than 40 films, with stars like Lana Turner, Abbott and Costello, and Wallace Beery. Though he loved to make moviegoers laugh, he demonstrated his versatility with murder mysteries, war stories, and musicals. After a decade at MGM, he moved to Columbia, where he produced his own projects, including the Western melodrama Lust for Gold, and popular slapstick comedies like The Fuller Brush Girl. As head of production, reporting to irascible Harry Cohn, he produced the award-winning Born Yesterday, and was working on From Here to Eternity when his life ended tragically at the age of 41.
This first-ever account of Simon’s life and career draws on interviews with family and colleagues, genealogical records, archival materials, and his own annotated scripts to tell the story of a stage-struck boy from Pittsburgh whose talent and tenacity made him a Hollywood success. The filmography provides production histories, critical commentary, and excerpts from published reviews. An appendix covers books written or edited by Simon, including his anthologized plays for amateur groups.
Charlie Chaplin’s A Woman of Paris (1923) was a groundbreaking film which was neither a simple recycling of Peggy Hopkins Joyce’s story, nor quickly forgotten. Through heavily-documented “period research,” this book lands several bombshells, including Paris is deeply rooted in Chaplin’s previous films and his relationship with Edna Purviance, Paris was not rejected by heartland America, Chaplin did “romantic research” (especially with Pola Negri), and Paris’ many ongoing influences have never been fully appreciated. These are just a few of the mistakes about Paris.
Science has always been part of Doctor Who. The first episode featured scenes in a science laboratory and a science teacher, and the 2020 season’s finale highlighted a scientist’s key role in Time Lord history. Hundreds of scientific characters, settings, inventions, and ethical dilemmas populated the years in between. Behind the scenes, Doctor Who‘s original remit was to teach children about science, and in the 1960s it even had a scientific advisor.
This is the first book to explore this scientific landscape from a broad spectrum of research fields: from astronomy, genetics, linguistics, computing, history, sociology and science communication through gender, media and literature studies. Contributors ask: What sort of scientist is the Doctor? How might the TARDIS translation circuit and regeneration work? Did the Doctor change sex or gender when regenerating into Jodie Whittaker? How do Doctor Who‘s depictions of the Moon and other planets compare to the real universe? Why was the program obsessed with energy in the 1960s and 1970s, Victorian scientists and sciences then and now, or with dinosaurs at any time? Do characters like Missy and the Rani make good scientist role models? How do Doctor Who technical manuals and public lectures shape public ideas about science?
We’re going to let you in on a company secret: our sales staff can’t stop thinking about ninjas. We plan ahead for surprise attacks. One of us is a certified “Cooler,” and the Olympics only make us reminisce about Gymkata. Lucky for us, McFarland offers a number of books about real and fictional martial arts, and we’re putting them all on sale. Through the end of January, get 20% off all martial arts titles with the coupon code KUMITE!.
This collection of new essays examines how the injection of supernatural creatures and mythologies transformed the hugely popular crime procedural television genre. These shows complicate the predictable and comforting patterns of the procedural with the inherently unknowable nature of the supernatural. From Sherlock to Supernatural, essays cover a range of topics including the gothic, the post-structural nature of The X-Files, the uncanny lure of Twin Peaks, trickster detectives, forensic fairy tales, the allure of the vampire detective, and even the devil himself.
In a career that spanned 57 years, Dan Mason (1853–1929) went from performing German dialect routines in variety halls to appearing in Broadway musicals to playing character roles in silent films. Along the way he also wrote, produced, directed and starred in his own plays. Best remembered for his role as the irascible “Skipper” in the Toonerville Trolley silent comedies, Mason created dozens of unique and colorful characters on stage and screen.
This first-ever biography of the American comedian explores the roots of his craft and the challenges he faced navigating the rapidly changing world of popular entertainment in the late 19th and early 20th centuries.
When Harry Potter first boards the Hogwarts Express, he journeys to a world which Rowling says has alchemy as its “internal logic.” The Philosopher’s Stone, known for its power to transform base metals into gold and to give immortality to its maker, is the subject of the conflict between Harry and Voldemort in the first book of the series. But alchemy is not about money or eternal life, it is much more about the transformations of desire, of power and of people—through love.
Harry’s equally remarkable and ordinary power to love leads to his desire to find but not use the Philosopher’s Stone at the start of the series and his wish to end the destructive power of the Elder Wand at the end. This collection of essays on alchemical symbolism and transformations in Rowling’s series demonstrates how Harry’s work with magical objects, people, and creatures transfigure desire, power, and identity. As Harry’s leaden existence on Privet Drive is transformed in the company of his friends and teachers, the Harry Potter novels have transformed millions of readers, inspiring us to find the gold in our ordinary lives.
Super Skills, Super Reading: Literacy and Television Superheroes
What comes to mind when you think about superheroes? Strength, bravery, and heroism are common answers. However, superheroes do not only have physical strength, but they also have mental strengths and skills. Superheroes tend to have intelligence and detection skills which allow them to develop other skills. In this analysis of superhero literacy aimed at students, the connection between superhero media and larger theories of literacy are explored. The author uses six superhero television shows to show how literacy is portrayed in superhero media and how it reflects and shapes cultural ideas of literacy. The shows covered are Arrow, The Flash, Gotham, Jessica Jones, Luke Cage and Daredevil.
Part memoir, part primer, part cautionary tale, this book takes the reader along on a filmmaker’s 12-year journey through Hollywood Hell, culminating in the movie Angels In Stardust (2016), starring Alicia Silverstone, AJ Michalka and Billy Burke. Describing meetings with producers, agents, managers, hustlers, wannabes and famous celebrities, and how he overcame the host of problems encountered while trying to produce a movie, William Robert Carey’s humorous and confessional narrative illustrates why it takes a minor miracle, a cabinet of liquor and plenty of Pepto-Bismol to complete a film. Copies of his option agreement, script sales contract and director’s contract, crafted by LA entertainment attorneys, are included as a valuable guide for beginners.
In the early days of television, “comedy” often meant stale vaudeville routines and stand-up. Then, in 1950, a new comedy-variety show debuted on NBC—Your Show of Shows. Its gifted and mercurial star, Sid Caesar, talented ensemble cast and superb writing staff—including Mel Brooks, Neil Simon, Lucille Kallen and Mel Tolkin—would create comedy designed for the new medium and provide a template for successful shows that followed. With rare illustrations and the most complete sketch guide yet compiled, this book highlights Caesar’s reputation as a brilliant comic actor and describes the writing and production of the weekly live broadcast that kept 60 million TV viewers home on Saturday nights.
Charles Fort was an American researcher from the early twentieth century who cataloged reports of unexplained phenomena he found in newspapers and science journals. A minor bestseller with a cult appeal, Fort’s work was posthumously republished in the pulp science fiction magazine Astounding Stories in 1934. His idiosyncratic books fascinated, scared, and entertained readers, many of them authors and editors of science fiction. Fort’s work prophesied the paranormal mainstays of SF literature to come: UFOs, poltergeists, strange disappearances, cryptids, ancient mysteries, unexplained natural phenomena, and everything in between. Science fiction authors latched on to Fort’s topics and hypotheses as perfect fodder for SF stories. Writers like Arthur C. Clarke, Philip K. Dick, Robert Heinlein, H.P. Lovecraft, and others are examined in this exploration of Fortean science fiction—a genre that borrows from the reports and ideas of Fort and others who saw the possible science-fictional nature of our reality.
Based on years of research as well as interviews conducted with Circle in the Square’s major contributing artists, this book records the entire history of this distinguished theatre from its nightclub origins to its current status as a Tony Award-winning Broadway institution. Over the course of seven decades, Circle in the Square theatre profoundly changed ideas of what American theatre could be. Founded by Theodore Mann and José Quintero in an abandoned Off–Broadway nightclub just after WWII, it was a catalyst for the Off–Broadway movement. The building had a unique arena-shaped performance space that became Circle in the Square theatre, New York’s first Off–Broadway arena stage and currently Broadway’s only arena stage. The theatre was precedent-setting in many other regards, including operating as a non-profit, contracting with trade unions, establishing a school, and serving as a home for blacklisted artists. It sparked a resurgence of interest in playwright Eugene O’Neill’s canon, and was famous for landmark revivals and American premieres of his plays. The theatre also fostered the careers of such luminaries as Geraldine Page, Colleen Dewhurst, George C. Scott, Jason Robards, James Earl Jones, Cecily Tyson, Dustin Hoffman, Irene Papas, Alan Arkin, Philip Bosco, Al Pacino, Amy Irving, Pamela Payton-Wright, Vanessa Redgrave, Julie Christie, John Malkovich, Lynn Redgrave, and Annette Bening.
Peter David, award-winning writer of comic books, novels, television, films and video games, has boatloads of stories to tell about his 30-year career. Whether it was attending George Takei’s wedding, being described as Will Smith’s bodyguard, or wandering around on the set of Babylon 5, David has been telling anecdotes of his life for years. Here they are all in one place, along with the story of a career that has taken him from writing Marvel Comics’ Incredible Hulk for twelve years to adventures in the Star Trek universe to the New York Times bestseller list.
On the threshold of winter, it is not untoward to turn one’s thoughts to hearty beards. So it is here at McFarland, and ours have specifically turned to Vikings and representations of medieval Nordic-ness in myth, literature and popular culture. We’ve collected all our related McFarland titles into this catalog, and you’ll find a full range of books covering topics such as the intellectual inspirations for Tolkien’s legendarium, the Vikings television series that successfully summoned their historical world, and insights into the people of the great Icelandic medieval sagas. If you have an interest in Norse mythology in heavy metal music, McFarland has a book for that, too! Through December 31, get 30% off these books with coupon code VIKINGS30.
The ongoing popularity of Leslie Stevens’ 1960s television masterwork The Outer Limits, as well as later series creations Battlestar Galactica and Buck Rogers in the 25th Century, has kept his name familiar to television fans. Surprisingly, very little writing exists on his earlier Broadway contributions or his seminal film and television production company, Daystar Productions. Stevens’ personal life also remains relatively unknown.
This biography focuses on the origins of Daystar Productions as well as Stevens’ first years in Hollywood when he was married to actress Kate Manx. After meeting Manx in 1957, Stevens took her with him to Los Angeles and refashioned her into a dramatic film actress who would soon star in his startling, New Wave–style debut film, Private Property. That film, which Stevens made for just $40,000, would go on to gross several million dollars and open the doors to Hollywood for Manx and co-star Warren Oates. While Oates prospered, Manx was unable to sustain her brief success and her life soon spiraled out of control as Stevens’ career turned increasingly toward television.
The entertainment world lost many notable talents in 2019, including television icon Doris Day, iconic novelist Toni Morrison, groundbreaking director John Singleton, Broadway starlet Carol Channing and lovable Star Wars actor Peter Mayhew. Obituaries of actors, filmmakers, musicians, producers, dancers, composers, writers, animals and others associated with the performing arts who died in 2019 are included in this edition. Date, place and cause of death are provided for each, along with a career recap and a photograph. Filmographies are given for film and television performers.
Even if you’re celebrating the holidays in “new and exciting” ways this year, there are still ways to celebrate holiday traditions—we suggest reading about them! Through Sunday, December 6, get 40% off books about holidays with code HOLIDAY40!
Ermanno Olmi is one of cinema’s great, unsung filmmakers. Emerging onto the Italian art film scene just as the last canonical neo-realist movies were released in the late 1950s and early 1960s, several of Olmi’s films, including Il Posto (1961), The Tree of Wooden Clogs (1978) and The Legend of the Holy Drinker (1988), won top prizes at Cannes and Venice. However, the majority of his work has remained unappreciated. This, the first English language book on Olmi, explores the director’s style and evolving environmentalism, from his early, institutional short films, made while working at an Italian energy company, to his 19 feature films.
Law Enforcement in American Cinema, 1894–1952
Widespread law enforcement or formal policing outside of cities appeared in the early 20th century around the same time the early film industry was developing—the two evolved in tandem, intersecting in meaningful ways. Much scholarship has focused on portrayals of the criminal in early American cinema, yet little has been written about depictions of the criminal’s antagonist. This history examines how different on-screen representations shifted public perception of law enforcement—initially seen as a suspicious or intrusive institution, then as a power for the common good.
The three decades following WWII are considered the golden age of the British thriller film. Newer characters like James Bond, along with established icons such as Sherlock Holmes, Miss Marple and The Saint, all contributed to the era’s bountiful array of cinematic mystery, danger, excitement and suspense. For the first time, the extensive output of British thrillers from 1950 to 1979 is covered in one volume.
Themed chapters cover a total of 845 films including spy thrillers, mystery thrillers, psychological thrillers, action-adventure thrillers, and crime thrillers. Within these chapters, films appear chronologically, each with a synopsis/review. Additional information provided for each film includes production companies and alternate British and U.S. titles, and the work includes eight useful appendices.
Wonder Woman, Harley Quinn, Shuri, and Black Widow. These four characters portray very different versions of women: the superheroine, the abuse victim, the fourth wave princess, and the spy, respectively. In this in-depth analysis of female characters in superhero media, the author begins by identifying ten eras of superhero media defined by the way they portray women. Following this, the various archetypes of superheroines are classified into four categories: boundary crossers, good girls, outcasts, and those that reclaim power. From Golden Age comics through today’s hottest films, heroines have been surprisingly assertive, diverse, and remarkable in this celebration of all the archetypes.
Vampires are arguably the most popular and most paradoxical of gothic monsters: life draining yet passionate, feared yet fascinating, dead yet immortal. Vampire content produces exquisitely suspenseful stories that, combined with motion picture filmmaking, reveal much about the cultures that enable vampire film production and the audiences they attract.
This collection of essays is generously illustrated and ranges across sixteen cultures on five continents, including the films Let the Right One In, What We Do in the Shadows, Cronos, and We Are the Night, among many others. Distinctly different kinds of European vampires have originated in Ireland, Germany, Sweden, and Serbia. North American vampires are represented by films from Mexico, Canada, and the USA. Middle Eastern locations include Tangier, Morocco, and a fictional city in Iran. South Asia has produced Bollywood vampire films, and east Asian vampires are represented by films from Korea, China, and Japan. Some of the most recent vampire movies have come from Australia and New Zealand. These essays also look at vampire films through lenses of gender, post-colonialism, camp, and otherness as well as the evolution of the vampiric character in cinema worldwide, together constituting a mosaic of the cinematic undead.
Spanning over a century of cinema and comprised of 127 films, this book analyzes the cinematic incarnations of the “uncanniest place on earth”—wax museums. Nothing is as it seems at a wax museum. It is a place of wonder, horror and mystery? Will the figures come to life at night, or are they very much dead with corpses hidden beneath their waxen shells? Is the genius hand that molded them secretly scarred by a terrible tragedy, longing for revenge? Or is it a sinner’s sanctum, harboring criminals with countless places to hide in plain sight?
This chronological analysis includes essential behind the scenes information in addition to authoritative research comparing the creation of “real” wax figures to the “reel” ones seen onscreen. Publicly accessible or hidden away in a maniac’s lair, wax museums have provided the perfect settings for films of all genres to thrillingly play out on the big screen since the dawn of cinema.
All humans laugh. However, there is little agreement about what is appropriate to laugh at. While laughter can unite people by showing how they share values and perspectives, it also has the power to separate and divide. Humor that “crosses the line” can make people feel excluded and humiliated. This collection of new essays addresses possible ways that moral and ethical lines can be drawn around humor and laughter. What would a Kantian approach to humor look like? Do games create a safe space for profanity and offense? Contributors to this volume work to establish and explain guidelines for thinking about the moral questions that arise when humor and laughter intersect with medicine, gender, race, and politics. Drawing from the work of stand-up comedians, television shows, and ethicists, this volume asserts that we are never just joking.
Western films have often been tributes to place and setting, with the magnificent backdrops mirroring the wildness of the narratives. As the splendid outdoor scenery of Westerns could not be found on a studio back lot or on a Hollywood sound stage, the movies have been filmed in the wide open spaces of the American West and beyond. This book chronicles the history of filming Westerns on location, from shooting on the East Coast in the early 1900s; through the use of locations in Utah, Arizona, and California in the 1940s and 1950s; and filming Westerns in Mexico, Spain, and other parts of the world in the 1960s. Also studied is the relationship between the filming location timeline and the evolving motion picture industry of the twentieth century, and how these factors shaped audience perceptions of the “Real West.”
Prolific American film producer Amedee J. Van Beuren (1879-1938) did not start out in the film industry. After a decade spent in business and advertising, Van Beuren turned his intellect and creativity towards acquiring a foothold in film and began building his empire. He is best known to animation fans for his bizarre cartoons of the 1920s and 1930s, featuring such zanies as Molly Moo Cow, Cubby Bear and Tom and Jerry (not the cat-and-mouse duo). But the majority of the 1,499 films produced by Van Beuren between 1918 and 1937 were live-action short subjects—travelogues, comedies, musicals, sports reels and more. His roster of star performers included Bert Lahr, Shemp Howard, Ethel Waters and (indirectly) Charlie Chaplin. Van Beuren also made several feature films starring legendary big-game hunter Frank Buck, and a 12-episode serial headlining horror icon Lon Chaney, Jr.
Capped by a complete list of his films, this engrossing chronicle of Amedee Van Beuren’s vast output is the first all-inclusive history of one of moviedom’s most successful and least-known filmmakers.
Ann Miller (1923–2004) was an American actress, dancer, singer and author. Best known as a tap dancer, Miller practiced all forms of dance, and some of her solo routines are considered as good as any recorded in film musical history. Despite a reputation as a kook who believed she was psychic, and the potentially flat image of a “glamour girl,” Miller’s wit, charm and genuine ability to act gave her and her characters depth.
This biography presents Ann Miller’s career in the context of her fascinating life. Her career began with child acting and included three Hollywood studio contracts, two retirements for marriage, and appearances in film, stage, variety shows, sitcoms and more. She made a comeback in the stage musical Sugar Babies, earning a Best Leading Actress in a Musical Tony Award nomination. She was even appointed an international spokesperson for MGM in the ailing years of the studio.
The relationship between humans and animals has always been strong, symbiotic and complicated. Animals, real and fictional, have been a mainstay in the arts and entertainment, figuring prominently in literature, film, television, social media, and live performances. Increasingly, though, people are anthropomorphizing animals, assigning them humanoid roles, tasks and identities. At the same time, humans, such as members of the furry culture or college mascots, find pleasure in adopting animal identities and characteristics. This book is the first of its kind to explore these growing phenomena across media. The contributors to this collection represent various disciplines, to include the arts, humanities, social sciences, and healthcare. Their essays demonstrate the various ways that human and animal lives are intertwined and constantly evolving.
Since its genre-bending debut in 1977, the Star Wars franchise has contributed material to almost every existing film and television genre, including action, comedy, romance, children’s animation, and even a few turns to horror. But many of Star Wars’ most important and enduring themes are adapted from one genre—the Western—from Han Solo’s shoot-from-the-hip attitude, to crime boss Jabba the Hutt, to the rugged outposts of The Mandalorian.
The American popular hero has deeply bipolar origins: Depending on prevailing attitudes about the use or abuse of authority, American heroes may be rooted in the traditions of the Roman conquerors of The Aeneid or of the biblical underdog warriors and prophets.
This book reviews the history of American popular culture and its heroes from the Revolutionary War and pre-Civil War “women’s literature” to the dime novel tales of Jesse James and Buffalo Bill. “Hinge-heroes” like The Virginian and the Rider’s of the Purple Sage paved the way for John Wayne’s and Humphrey Bogart’s champions of civilization, while Jimmy Stewart’s scrappy rebels fought soulless bankers and cynical politicians. The 1960s and 1970s saw a wave of new renegades—the doctors of MASH and the rebel alliance of Star Wars—but early 21st Century terrorism called for the grit of world weary cops and the super-heroism of Wonder Woman and Black Panther to make the world safe.
As three of the most prominent actors of the early studio system, James Cagney, Edward G. Robinson, and Humphrey Bogart played an unparalleled role in the rise of the Warner Brothers Studio. These “Warners Wiseguys” are now virtually synonymous with the studio’s era of gritty gangster films. This study of their interwoven studio-contract careers highlights the similarities of their personalities and their struggles with harsh typecasting. It details and comments critically on each of their combined 112 Warners films. Complete with commentary from the author and other film buffs. An appendix provides a filmographic guide to the films discussed, including lists of primary actors, release dates, directorial credits, and running times for each film.
William F. “Buffalo Bill” Cody (1846-1917) rose from humble origins in Iowa to become one of the most famous and most photographed people in the world. He became a leading scout during the American Indian Wars, winner of the Congressional Medal of Honor, and a renowned show business fixture whose traveling Wild West exhibitions played to millions of spectators the world over for 30 years. He hobnobbed with presidents, kings, queens and European heads of state, befriending many legendary individuals of the West, from General George Armstrong Custer and Sitting Bull to Wild Bill Hickok and Annie Oakley. Aside from these achievements, Cody’s most important legacy may be how he shaped the world’s enduring views of the American West through his shows, which he considered to be educational events rather than entertainment. This biography is a fresh look at the life of Buffalo Bill.
Exploring image and imagination in conjunction with natural environments, the animal, and the human, this collection of essays turns the ecocritical and ecocompositional gaze upon comic studies. The comic form has a long tradition of representing environmental rhetoric. Through discussions of comics including A.D.: New Orleans After the Deluge, We3, Concrete, and Black Orchid, these essays bring the rich work of ecological criticism into dialogue with the multi-faceted landscape of comics, graphic novels, web-comics, cartoons, and animation. The contributors ask not only how nature and environment are portrayed in these texts but also how these textual forms inform how we come to know nature and environment–or what we understand those terms to represent. Interdisciplinary in approach, this collection welcomes diverse approaches that integrate not only ecocriticism and comics studies, but animal studies, posthumanism, ecofeminism, queer ecology, semiotics, visual rhetoric and communication, ecoseeing, image-text studies, space and spatial theories, writing studies, media ecology, ecomedia, and other methodological approaches.
Netflix and its competitors like Disney+, Amazon Prime and Hulu have brought unprecedented levels of entertainment to consumers everywhere, providing the richest, most abundant aggregate of motion pictures and cinematic television the world has ever seen. Behind the facade, however, things are not as pleasant. A very costly paradigm shift is underway, altering not only conventional business and finance models, but also threatening long-established avenues of entertainment such as movie theaters, traditional television, and home video, and wreaking havoc on independent filmmakers and veteran producers alike.
This book attempts to make sense of ongoing economic and creative shifts of infrastructure and intellectual property, to understand where the industry is headed, and to distinguish which business models should be maintained and which ones should be left behind. Featuring exclusive interviews with some of the industry’s most prolific filmmakers and executives, it dives into the trenches of Hollywood to provide readers with the knowledge necessary to rethink the business, see past the turmoil, recognize the new opportunities, and take advantage of exciting new possibilities. Change sparks innovation, and innovation brings about great opportunity—but only for the well-informed and prepared.
Much has been written about the Walt Disney Company’s productions, but the focus has largely been on animation and feature film created by Disney. In this essay collection, the attention is turned to The Disney Channel and the programs it presents for a largely tween audience. Since its emergence as a market category in the 1980s, the tween demographic has commanded purchasing power and cultural influence, and the impressionability and social development of the age group makes it an important range of people to study. Presenting both a groundbreaking view of The Disney Channel’s programming by the numbers and a deep focus on many of the best-known programs and characters of the 2000s—shows like The Wizards of Waverly Place, That’s So Raven and Hannah Montana—this collection asks the simple questions, “What does The Disney Channel Universe look and sound like? Who are the stories about? Who matters on The Disney Channel?”
Despite the advent and explosion of videogames, boardgames—from fast-paced party games to intensely strategic titles—have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics.
Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames’ complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Within one of the most complex musical categories yet to surface, Cal Tjader quietly pioneered the genre as a jazz vibraphonist, composer, arranger and bandleader from the 1950s through the 1980s. Reid tells the life story of a humble musician, written in a familiar, conversational tone that reveals Tjader’s complex charisma. Tjader left behind a legacy and a labyrinth of influence, attested by his large audience and innovation that would change the course of jazz. Expanded and revised, this intimate biography now includes additional interviews and anecdotes from Tjader’s family, bandmates, and community, print research, and rare photographs, presenting a full history of an undervalued musician, as well as a detailed account of the progression of Latin Jazz.
Henry Box Brown is well known in America for escaping slavery by being packed in a box and mailed from Virginia to Philadelphia. The passing of the Fugitive Slave Act in 1850 made it unsafe for Brown to remain in America. He relocated to England where he had a very successful career, initially as a speaker on abolitionism before he began speaking on other subjects and then branched out into other forms of entertainment, including magic. He married Jane Floyd, who, with their children, appeared in his acts.
This book concentrates on the relatively unknown period of his life in Britain, detailing both how he was received and how he developed as a performer. It is the biography of a brave, intelligent individualist who was always willing to learn and to take chances, becoming the first black man to achieve landmarks in British law and entertainment.
A staple of television since the early years of the BBC, British crime drama first crossed the Atlantic on public broadcasting stations and specialty cable channels, and later through streaming services. Often engaging with domestic anxieties about the government’s power (or lack thereof), and with larger issues of social justice like gender equality, racism, and homophobia, it has constantly evolved to reflect social and cultural changes while adapting U.S. and Nordic noir influences in a way that retains its characteristically British elements.
This collection examines the continuing appeal of British crime drama from The Sweeney through Sherlock, Marcella, and Happy Valley. Individual essays focus on male melodrama, nostalgia, definitions of community, gender and LGBTQ representation, and neoliberalism. The persistence of the English murder, as each chapter of this collection reveals, points to the complexity of British crime drama’s engagement with social, political, and cultural issues. It is precisely the mix of British stereotypes, coupled with a willingness to engage with broader global social and political issues, that makes British crime drama such a successful cultural export.
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros.
Drawing on original interviews, news reports and other documents, this book traces Nintendo’s rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
In 1964, President Lyndon Johnson declared an “unconditional war” on poverty in the form of sweeping federal programs to assist millions of Americans. Two decades later, President Reagan drastically cut such programs, claiming that welfare encouraged dependency and famously quipping, “Some years ago, the federal government declared war on poverty, and poverty won.” These opposing policy positions and the ideologies informing them have been well studied. Here, the focus turns to the influence of popular art and entertainment on beliefs about poverty’s causes and potential cures.
These new essays interrogate the representation of poverty in film, television, music, photography, painting, illustration and other art forms from the late 19th century to the present. They map when, how, and why producers of popular culture represent—or ignore—poverty, and what assumptions their works make and encourage.
Supernatural is one of the most successful horror TV shows ever, providing fifteen seasons of the adventures of Dean and Sam Winchester as they hunt monsters and save the world. It has nurtured a passionate fan base, which has been far more directly integrated into the show than is typical. Wry and self-aware, Supernatural repeatedly breaks out of the televisual box to acknowledge its fans and its own fictionality.
Though there have already been several studies of Supernatural, this volume is the first to focus extensively and intensively on the show’s metafictional elements. This essay collection argues that Supernatural is not merely a horror show, but is a show about how horror works as a genre, and how fans interact with their favorite material. From exploring how the show has equated authorship with divinity, to considering its incorporation of fandom and closely reading several key episodes, the essays in this volume seek to examine the multiple layers of textuality found in Supernatural.
Bringing to light the long-shrouded symbolism and startling spiritual depth that renowned director Stanley Kubrick packed into every detail of his iconic films, this book excavates the subtle ways Kubrick calls attention to universal truths and shocking realities still pervading our society. It cites the master director’s use of encoded graphic symbols, signifying light effects, doppelgangers, esoteric color-coding, and framing techniques that communicate Kubrick’s underlying topics.
Beginning with an exploration of the inspirational themes of his classic science fiction film 2001: A Space Odyssey, including the multilayered meaning of the Monolith, this book traces the themes and symbols encrypted in the films that followed during the director’s impressive career. It reveals the oblique methods Kubrick used to underscore a wide range of humanitarian alarms covered in films as diverse as A Clockwork Orange, Barry Lyndon, The Shining, Full Metal Jacket, and Eyes Wide Shut, and the fascinating links these films have to one another. Surprising revelations discovered in Dr. Strangelove, Spartacus, Lolita, and Paths of Glory are also unveiled for the first time.
Mid–20th century America envisioned a wondrous future of comfort, convenience and technological advancement. Popular culture—including World’s Fairs, science fiction and advertising—fed high hopes even when war and hardship threatened. American ingenuity and consumer culture promised to deliver flying cars, undersea cities, household robots and space travel. By the 1960s political assassinations, the civil rights and women’s movements, the Vietnam War and the “generation gap” eroded that optimism, refocusing attention on the issues of the present. The nation’s utopian dream was brief but revealing. Based on a wide range of sources, this book takes a fresh look at America’s precipitous fall from futurism to disillusionment.
Devoted to his craft—sometimes to the detriment of his reputation—cinematographer John Alton (1901–1996) was sought after by such directors as Vincente Minnelli, Richard Brooks and Anthony Mann but was disdained by others of comparable talent. An auteur in the truest sense, Alton established a landmark body of work described by Variety film critic Todd McCarthy as “The essence, and ultimate example, of film noir … logically created by a cinematographer, not a director.” This collection of new essays by filmmakers and film scholars explores the central role Alton’s distinctive style of “painting with light” played in formulating the aesthetics of noir, as well as his contributions to other genres.
This first-ever volume focusing on sports pulp fiction devoted to America’s two most popular pastimes of the 1935–1957 era—baseball and football—provides extensive detail on authors, along with examination of key plots, themes, trends and categories. Commentary relates the works to real-life baseball and football of the period.
The history of the genre is traced, beginning with the debut of Dime Sport (later renamed Dime Sports), the first magazine from a major publisher to provide competition for Street & Smith’s long-established Sport Story Magazine. Complementing the text is a complete catalog of fiction from the six major publishers who competed with S&S, also noting the cover themes for 1,054 issues.
Before she was a renowned children’s author, J.K. Rowling was an educator. Her bestselling series, Harry Potter, places education at the forefront, focusing not only on Harry, Ron, and Hermione’s adventures but also on their magical education.
This multi-author collection shines a light on the central role of education within the Harry Potter series, exploring the pedagogical possibilities of using Harry Potter to enhance teaching effectiveness. Authors examine topics related to environments for learning, approaches to teaching and learning, and the role of mentorship. Created for scholars, teachers, and fans alike, this collection provides an entry into pedagogical theories and offers critical perspectives on the quality of Hogwarts education—from exemplary to abusive and every approach in between. Hogwarts provides many lessons for educators, both magical and muggle alike.