Constructing a functional system of magic that helps readers suspend disbelief is a crucial part of worldbuilding in the fantasy genres. Yet creating a believable, compelling and original fictional universe can be daunting. To help inspire writers, this guide provides an overview of how magic has been understood in history and used in myth, legend and modern fiction. Different forms of magic are explored and a broad range of stories—from Nordic myths to modern novels—are described and referenced. Discussion explores how magic as a concept shapes, and is shaped by, fictional worlds and societies.
Watch Us Roll: Essays on Actual Play and Performance in Tabletop Role-Playing Games
Edited by Shelly Jones
Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
McFarland has long served the chess scholar and collector, and our line of scholarly books about chess reflects our roots in more ways than one: chess was one of our earliest lines, and even today our chess books are often published in time-honored, cloth-covered library binding (so-named because it was once the standard for durable library books). Browse our chess catalog for new books and old favorites, and, through the end of August, get 25% off all chess books with coupon code CHESS25.
Being Dragonborn: Critical Essays on The Elder Scrolls V: Skyrim
Edited by Mike Piero and Marc A. Ouellette
The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to “playing” 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.
A crucial decision spared chess Grandmaster David Bronstein almost certain death at the hands of the Nazis—one fateful move cost him the world championship. Russian champion Mark Taimanov was a touted as a hero of the Soviet state until his loss to Bobby Fischer all but ruined his life. Yefim Geller’s dream of becoming world champion was crushed by a bad move against Fischer, his hated rival. Yuri Averbakh had no explanation how he became the world’s oldest grandmaster, other than the quixotic nature of fate. Vasily Smyslov, the only one of the five to become world champion, would reign for just one year—fortune, he said, gave him pneumonia at the worst possible time. This book explores how fate played a capricious role in the lives of five of the greatest players in chess history.
Playing with the Guys: Masculinity and Relationships in Video Games
Marc A. Ouellette
A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans–both readers and writers–who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby’s birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a “strict” framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games’ ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.
For decades, Marvel Comics’ superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled.
This is the first-ever book assessing the video games starring “Earth’s Mightiest Heroes.” Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.
Featuring interviews with the creators of 39 popular video games–including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime–this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry’s biggest hits, cult classics and indie successes.
Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom
Edited by Stephanie Hedge and Jennifer Grouling
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives.
This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
Women made 2020 a banner year for diversity and inclusivity. In sports, representation on and off the field erupted with the leadership of Kim Ng, Sarah Fuller and Katie Sowers. Scientists Emmanuelle Charpentier and Jennifer A. Doudna jointly earned the Nobel Prize in Chemistry. And in politics, women like Cori Bush, Sarah McBride, Yvette Herrell and others were elected to ever-diversifying legislatures, while Kamala Harris ascended to the highest elected position a woman has yet to hold. To honor Women’s History Month and to nurture the path forward, we’re offering 20% off our catalog through March 31st with coupon code WOMEN20.
Many historical chess books focus on individual 19th century masters and tournaments yet little is written covering the full scope of competitive chess through the era. This volume provides a comprehensive overview, with more than a third of the 300 annotated games analyzed by past masters and checked by powerful engines.
Players such as Max Lange and Cochrane, known to the chess public only by the name given to a fierce attack or gambit, are brought to life. Fifty masters are each given their own chapter, with brief biographies, results and anecdotes and an endgame section for most chapters.
Who’s in the Game?: Identity and Intersectionality in Classic Board Games
Terri Toles Patkin
Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change.
Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Peter David, award-winning writer of comic books, novels, television, films and video games, has boatloads of stories to tell about his 30-year career. Whether it was attending George Takei’s wedding, being described as Will Smith’s bodyguard, or wandering around on the set of Babylon 5, David has been telling anecdotes of his life for years. Here they are all in one place, along with the story of a career that has taken him from writing Marvel Comics’ Incredible Hulk for twelve years to adventures in the Star Trek universe to the New York Times bestseller list.
Neumann, Hirschfeld and Suhle: 19th Century Berlin Chess Biographies with 711 Games
Hans Renette and Fabrizio Zavatarelli
Around 1860 a wave of talented youth intensified the Berlin chess scene. Within a short time Berthold Suhle, Philipp Hirschfeld and Gustav Neumann ranked among the best players in the world. After a few years, Suhle went on to become an authority in ancient Greek, and Hirschfeld proved a successful businessman (while remaining a sparring partner of Johannes Hermann Zukertort). Neumann retained a fascination for the game and grew into one of the world’s strongest players.
Despite their achievements little has been known about their lives and games. Drawing on a range of sources, the authors fill this gap, providing games with both old and new analyses. An introductory chapter on Berlin chess before 1860 and an appendix on Bernhard von Guretzky-Cornitz complete the book.
Rerolling Boardgames: Essays on Themes, Systems, Experiences and Ideologies
Edited by Douglas Brown and Esther MacCallum-Stewart
Despite the advent and explosion of videogames, boardgames—from fast-paced party games to intensely strategic titles—have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics.
Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames’ complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Featuring interviews with the creators of 35 popular video games—including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball—this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming’s classic titles.
Drawing on new research, this first biography of William Steinitz (1836–1900), the first World Chess Champion, covers his early life and career, with a fully-sourced collection of his known games until he left London in 1882. A portrait of mid-Victorian British chess is provided, including a history of the famous Simpson’s Divan.
Born to a poor Jewish family in Prague, Steinitz studied in Vienna, where his career really began, before moving to London in 1862, bent on conquering the chess world. During the next 20 years, he became its strongest and most innovative player, as well as an influential writer on the game. A foreigner with a quarrelsome nature, he suffered mockery and discrimination from British amateur players and journalists, which eventually drove him to immigrate to America. The final chapters cover his subsequent visits to England and the last three tournaments he played there.
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros.
Drawing on original interviews, news reports and other documents, this book traces Nintendo’s rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
George Washington on Coins and Currency
George Washington is the most popular subject on coins, medals, tokens, paper money and postage stamps in America. Attempts to eliminate one-dollar bills from circulation, replacing them with coins, have been unsuccessful. Americans’ reluctance to part with their “Georges” are beyond rational considerations but tap into deep-felt emotions. To discard one-dollar bills means discarding the metaphorical Father of His Country.
Alexander Hamilton, the nation’s first Secretary of the Treasury, said that monetary tokens were “vehicles of useful impressions.” This numismatic history of George Washington traces the persistence of his image on American currency. These images are mostly from the late 18th-century. This book also offers a close look at the pictorial tradition in which these images are rooted.
Our fall New Titles catalog is now available, featuring 184 forthcoming books from our authors. Browse now!
The following titles are now available on Kindle:
A Century in Uniform: Military Women in American Films
African American Entertainers in Australia and New Zealand: A History, 1788–1941
Apocalypse TV: Essays on Society and Self at the End of the World
Apocalyptic Ecology in the Graphic Novel: Life and the Environment After Societal Collapse
Autogenic Training: A Mind-Body Approach to the Treatment of Chronic Pain Syndrome and Stress-Related Disorders, 3d ed.
Baseball in Europe: A Country by Country History, 2d ed.
Chasing the Bounty: The Voyages of the Pandora and Matavy
Colonels in Blue—Missouri and the Western States and Territories: A Civil War Biographical Dictionary
Electric Trucks: A History of Delivery Vehicles, Semis, Forklifts and Others
Ethics After Poststructuralism: A Critical Reader
Film History Through Trade Journal Art, 1916–1920
Final Battles of Patton’s Vanguard: The United States Army Fourth Armored Division, 1945–1946
George “Mooney” Gibson: Canadian Catcher for the Deadball Era Pirates
Girl of Steel: Essays on Television’s Supergirl and Fourth-Wave Feminism
Hollywood’s Hard-Luck Ladies: 23 Actresses Who Suffered Early Deaths, Accidents, Missteps, Illnesses and Tragedies
Italian Crime Fiction in the Era of the Anti-Mafia Movement
Japan’s Spy at Pearl Harbor: Memoir of an Imperial Navy Secret Agent
Joe Quigley, Alaska Pioneer: Beyond the Gold Rush
John Derek: Actor, Director, Photographer
Kenny Riley and Black Union Labor Power in the Port of Charleston
Managing Organizational Conflict
Nick McLean Behind the Camera: The Life and Works of a Hollywood Cinematographer
Parenting Through Pop Culture: Essays on Navigating Media with Children
Philip K. Dick: Essays of the Here and Now
Quaker Carpetbagger: J. Williams Thorne, Underground Railroad Host Turned North Carolina Politician
Rhode Island’s Civil War Dead: A Complete Roster
Rosalie Gardiner Jones and the Long March for Women’s Rights
Rosenblatt Stadium: Essays and Memories of Omaha’s Historic Ballpark, 1948–2012
Sacred and Mythological Animals: A Worldwide Taxonomy
Sailing Under John Paul Jones: The Memoir of Continental Navy Midshipman Nathaniel Fanning, 1778–1783
Section 27 and Freedman’s Village in Arlington National Cemetery: The African American History of America’s Most Hallowed Ground
Sicily on Screen: Essays on the Representation of the Island and Its Culture
Springsteen as Soundtrack: The Sound of the Boss in Film and Television
Taking Fire!: Memoir of an Aerial Scout in Vietnam
The 6th Michigan Volunteer Infantry in the Civil War: A History and Roster
The Civil War in the South Carolina Lowcountry: How a Confederate Artillery Battery and a Black Union Regiment Defined the War
The General Aviation Industry in America: A History, 2d ed.
The Man Who Made Babe Ruth: Brother Matthias of St. Mary’s School
The Showgirl Costume: An Illustrated History
The USS Swordfish: The World War II Patrols of the First American Submarine to Sink a Japanese Ship
The Women of City Point, Virginia, 1864–1865: Stories of Life and Work in the Union Occupation Headquarters
Themes in Latin American Cinema: A Critical Survey, 2d ed.
Understanding Nazi Ideology: The Genesis and Impact of a Political Faith
Virtual Tribe: Indigenous Identity in Social Media
Why the Axis Lost: An Analysis of Strategic Errors
Celebrate Women’s History Month with our new women’s studies catalog!
What Is a Game?: Essays on the Nature of Videogames
Edited by Gaines S. Hubbell
What is a videogame? What makes a videogame “good”? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail.
This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
James Mason in America: The Early Chess Career, 1867–1878
Joost van Winsen
Few men are prominent chess players as well as esteemed chess writers. James Mason, in his lifetime, had the reputation of being both. This book chronicles Mason’s early career in the United States, providing many details on his writings and annotations for The Spirit of the Times and The American Chess Journal, his participation in the Café Europa and Café International tournaments, his win in 1876’s Fourth American Chess Congress, and his matches against chess greats like George H. Mackenzie, Eugene Delmar, Dión M. Martínez, Edward Alberoni, and Henry E. Bird. Mason’s efforts to establish an American Chess Association and to arrange an international centennial congress in 1876 are also explored. In addition to the general index, the work also includes indexes of games, annotators, and openings.
Click here to browse our newest African American Studies catalog!
Women and Video Game Modding: Essays on Gender and the Digital Community
Edited by Bridget Whelan
The world of video games has long revolved around a subset of its player base: straight, white males aged 18–25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience.
Many female gamers are in turn modifying the games. “Modders” alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings.
This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
Featuring interviews with the creators of 31 popular video games—including Grand Theft Auto, Strider, Maximum Carnage and Pitfall—this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry’s biggest hits, cult classics and indie successes.
FLASH SALE: today only, get 30% off ALL chess titles with the coupon code CHESS30!
In the vein of their cult-classic dark fantasy titles Demon’s Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of “paleblood.” The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.
This first full-length study examines Bloodborne’s themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book’s three parts focus on lore and narrative, the game’s nightmarish world, and its mechanics.
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience.
In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don’t work) together to create a cohesive experience and to provide a unified framework for understanding video games.
McFarland is exhibiting at a number of regional and national conferences in the coming months, and conferees are encouraged to take the opportunity to peruse our books and meet an editor. Schedule an appointment by emailing us in advance (Layla Milholen, Gary Mitchem, or Dré Person), or stop by the McFarland booth in the exhibit room for a casual conversation with an editor.
Popular Culture Association in the South Sept 26-28, Wilmington, NC, Layla Milholen
Association for the Study of African American Life and History Oct 3-5, Charleston, SC, Dré Person
Midwest Popular Culture Association Oct 10-13 Cincinnati, OH, Layla Milholen
American Folklore Society Oct 16-19, Baltimore, MD, Gary Mitchem
South Central Modern Language Association Oct 24-26, Little Rock, AR, Gary Mitchem
Mid-Atlantic Popular Culture Association Nov 7-9, 2019, Pittsburgh, PA, Gary Mitchem
Film and History Nov 13-17, Madison, WI, Dré Person
National Women’s Studies Association Nov 14-17, San Francisco, CA, Layla Milholen
South Atlantic Modern Language Association Nov 15–17, Atlanta, GA, Gary Mitchem
American Philosophical Association Jan 8-11, Philadelphia, PA, Dré Person
Modern Language Association Jan 9-12, Seattle, WA, Gary Mitchem
Cinema & Media Studies
Comics & Graphic Narratives
Transmedia Harry Potter: Essays on Storytelling Across Platforms
Edited by Christopher E. Bell
Transmediation—the telling of a single story across multiple media—is a relatively new phenomenon. While there have been adaptations (books to films, for example) for more than a century, modern technology and media consumption have expanded the scope of trans-mediating practices.
Nowhere are these more evident than within the Harry Potter universe, where a coherent world and narrative are iterated across books, films, video games, fan fiction, art, music and more. Curated by a leading Harry Potter scholar, this collection of new essays explores the range of Potter texts across a variety of media.
The Gijón International Chess Tournaments, 1944–1965: A History with Biographies and 213 Games
Pedro Méndez Castedo and Luis Méndez Castedo
Focusing on the recovery of chess in Spain and Europe after World War II, this book traces the development of the International Chess Tournaments in Gijón from 1944 to 1965. The authors cover the decline of world champion Alekhine and the rise of the child prodigy Arturo Pomar, along with the great chess of Euwe, Rossolimo, Prins, Medina, Larsen and others.
Drawing on primary sources and testimonies of former players and organizers, chapters feature the tournament tables, winner’s biographies, historical commentaries and 213 games.
Appendices with biographical notes and tables of participants for each year are included.
Our Fall 2019 new books catalog is now available—browse our authors’ new and forthcoming titles today!
We’re turning 40, and we’re celebrating with a special fortieth anniversary sale! Through June 30, get a 25% discount on ALL books when you use the code ANN2019. And if you’ll be in our area (Ashe County, North Carolina, in the beautiful Blue Ridge Mountains), we’d love to see you at our open house event on Friday, June 14. Thank you for supporting our first 40 years—we look forward to celebrating many more birthdays with you.
On June 14, 2019, McFarland will celebrate its fortieth anniversary with an open house party. From noon to five, our campus at 960 Hwy 88 W, Jefferson, NC will be open to the public with finger food, conversation and tours available, and many of our authors will be in attendance. To stay up-t0-date with event information, follow our event page. Below is a brief company history, with personal thoughts, by founder and editor-in-chief Robert Franklin.
McFarland Publishers Now Forty Years Old
by Robert Franklin
McFarland’s history (founder, Robbie Franklin, me): My close friends Biff and Alicia Stickel were burned out special ed teachers in Connecticut, early 70’s. What to do? Back to the land! They (and their little daughter Maranatha Shone Stickel) drove south till they loved the vibe and the scenery and wound up living on Peak Road from 1972 through part of 1978 (and birthing Micah Stickel). Alicia played piano at the local Baptist church and they were cofounders of the Creston Co-op. I visited them in ’72 (instantly fell for the land and people, the forefinger car salute, the almost drinkable river) and again every year after, and when wife Cheryl Roberts came into my life in 1975, we visited. Soon I was bragging about Ashe County to everybody – “If your car breaks down, the very next person to come along will stop and ask if you need help.” I hope a few readers can recognize the Stickels’ name (he goes by Richard now; they live in Toronto). They are the reason McFarland was begun in Ashe County. We present band of publishers, about fifty in number, owe them great honor.
I did not learn till after we moved here in 1979 that my Revolutionary War ancestor Lieutenant Robert McFarland, after whupping the king at Kings Mountain, lived up here in the 1790s. He then went overmountain to become the first ever sheriff of Greene/Washington County, Tennessee. (I was born in Memphis.)
McFarland & Company, Inc., Publishers is our official name. Founded in April 1979 right here. I had been the executive editor of a smallish scholarly publisher in New Jersey; my mentor/boss/friend Eric Moon (a charismatic Brit) knew before I did it was time for me to go off on “my own” (very misleading words!). The local Ashe County newspaper was failing by 1978 and at first I thought, o.k., I’m an editor type, maybe I can start up a new one. Between summer and Christmas the local fellow David Desautels decided the same thing and very successfully started The Jefferson Times. We became friends and McFarland’s earliest two or three books (including a biography of Soviet leader Brezhnev) were typeset using off-hours time on that new newspaper’s equipment. Katy Zell Taylor was our first fulltime employee (Ashe Central H.S. yearbook editor!) and did a lot of typesetting and correcting. Dental Care in Society was our first published book, in 1980 (ask me some day).
After deciding up in New Jersey to stay with book (versus newspaper) publishing, I phoned the Jefferson Post Office in February 1979 to set up a box number mailing address – they said people had to apply in person. Whew! So I flew from Newark to Tri-Cities, Tennessee (what did I know?), rented a car, drove to Jefferson (hours!), filled out a form, got back in the car, drove back to Tri-Cities, and got back home not long before day was done.
A couple of months later, on April 1, 1979, Cheryl and I packed our former life stuff (including hundreds of books—heavy!) in a small U-Haul, attached it to our VW bug, and began to drive south, the Stickels’ Ashe County on our minds.
My ninth-grade homeroom friend (Toledo, Ohio), Mike Strand, had helped with some financial and emotional support and we stopped at his place in Maryland overnight. Armed with an Ashe return address, I had written several hundred letters (yes!) on a yellow pad on my knees in the front seat while Cheryl drove, and Mike arranged for a nearby university used-to-weird-hours thesis typist to type them all overnight; we mailed them April 2 and drove on. We were headed to my parents’ (retired librarians) house in Charlottesville, with me again writing several hundred short letters on my lap. We had arranged for a similar heroic overnight typing fest (the two days: 905 letters to all the authors I had addresses for, saying my former employer will take good care of you, they’re wonderful publishers—But if by any chance they turn you down for something, give us a shot!).
The U-Haul was too much for the Bug and our left rear wheel came OFF 20 miles north of Charlottesville—but stayed in the wheel well (having nowhere else to go), behaving violently. Definitely exciting (it was my stint at the wheel). We lost two or three days; I split logs for my parents’ fireplace.
In Ashe County finally, we scooped up some reply mail from authors. Already! And we soon secured a sweet farmhouse in Dillard Holler (landlord Jesse Dillard; Mom-figure Clyde Dillard; horse-plus-himself quarter-acre-garden plower Jones Dillard). The Dillard families taught us a great deal about what being “conservative” actually means. (One day Jesse turned up with several hundred fence rails he stored near “our” (his) house; no immediate need, but “I got ’em for 25¢ each.” They stayed stacked for years…) The birth of our sons Charles (in ’81), Nicholas (’85) and William (’89) certainly emphasized the Dillards’ lessons. (Jesse routinely tossed hay bales up into pickup trucks in his 80’s. Lemme be him!)
McFarland itself started out next to the H & R Block office, near the florist, in Jefferson, a small space but enough for our first couple of years. The Jefferson Post Office turned out, under our loyal friend Charles Caudill, to be one of our greatest early assets. He was so supportive as McF struggled through ignorance of mass mailings, foreign registered packages (we learned together!), “library rate” book mailings, etc. McFarland moved in 1981 or ’82 to the Mountain View shopping center between the towns and quickly expanded there. In 1982 we lucked out by having Rhonda Herman agree to join the tiny staff, doing all the “business” stuff while I coddled authors, edited manuscripts and coached the typesetters. High school senior Cynthia Campbell became a stalwart and sixteen year old Cherie Scott was a wow of a typesetter, along with Katy Taylor, on our new typesetting equipment. Within three years we were producing 40 or so new books a year (in 2018 the total was nearly 400).
Meanwhile, the people of Ashe County all around us showed interest, great surprise (“A Publisher in Ashe County?” read one huge Jefferson Times headline), and affection. Highly significant was Hal Colvard, repeatedly trusting us, at Northwestern bank, another wonderful early friend of McFar. We warmly greeted each other on Saturday mornings at the post office for many years after he retired.
By 1984 we’d moved to our present location, which became five buildings on both sides of the road. We’re technically inside Jefferson town limits. We took Mackey McDonald’s trim brick ranch house, whacked walls left and right, pushed out here, there… Years later we added a second floor – my joke is, the main building now has more roof lines than an Italian hill village.
We are, or were, a library-oriented scholarly and reference book publisher. (We’ve grown much more into a straight-to-people operation today but libraries are still a critical component of our efforts.) Two of our earliest works were Library Display Ideas by my sister Linda Franklin and Free Magazines for Libraries, by Adeline Mercer Smith: they were terrific sales successes. Another 1982 biggie was Anabolic Steroids and the Athlete by William M. Taylor, M.D. We hit that topic just as it exploded nationwide. One of the most memorable early works was Keep Watching the Skies! by Bill Warren (1982). This huge book expertly, humorously covers in amazing depth every American science fiction movie of the 1950s and a lot of Hollywood Big Names spoke highly of it in print. We were famous! (Well, the author was…)
McFarland was an early strong supporter of the local arts scene. (There are hundreds of paintings hanging in four of our buildings.) Cheryl Roberts and I founded the publication ARTS/DATES for the Arts Council in 1980 or 1981, and for more than a decade paid all its expenses as it grew grander and ever more useful. Loyal Jane Lonon (Arts Council head) wangled twice for us an N.C. Governor’s Business Award for the Arts and Humanities (go to Raleigh; shake hands; pose for photos; eat dinner).
I joined the strong, active Ashe County Little Theatre and played Dracula for them in 1981, sporting fangs crafted by the late Brett Summey, who became a good friend, now truly missed. Jane Lonon and I wowed the crowd in The King and I and Tom Fowler and I rolled them in the aisles in Greater Tuna. When I played Macbeth, the high school English teacher promised extra credit to student attendees.
McFarland’s output grew rapidly—by the 1990s we were producing hundreds of new titles each year and our staff had doubled, then tripled in size. Margie Turnmire had arrived in the mid–’80s, a beautiful soul and a very smart lady: director of finance and administration. In 1995 the Ashe County Chamber of Commerce honored us with a Business of the Year award (I believe we were the third such) and in 1998 The Wall Street Journal ran a feature article on us, showing that we are a bit unusual in our range of offerings. We have a commanding position in, for example, Vietnam combat memoirs, chess history, baseball (teams, eras, bios), automotive history and popular culture (film, TV, comics, literature…). We’ve done many reference books (though with Wiki-Google etc. now such works are uneconomical to produce); a Library Journal book of the year was local John Stewart’s African States and Rulers in 1989. Lots of Civil War, World War II, American/European/World history, literary criticism. Authors from all over the world. That part’s fun! As I write this we have published 7,800 titles.
We had busted out of our onsite warehouse and used the old Ashe County Jail on Buffalo Road for several years in the 80s! Ultimately we had to move our shipping operation into the building next to the Arts Council owned by Jim Reeves. On its outer wall facing the Arts Center we had Jack Young do the town’s first mural (now painted over): “Ashe County through the Ages.” Finally, Mike Herman built us an entirely new warehouse across the road from our main building in about 1990. Fourteen years later, then-vice-president Rhonda Herman (now president) moved the company onto firmer financial footing by arranging to install state-of-the-art printing equipment in that warehouse (we’d always used out-of-house printing firms).
Cheryl and I love Ashe County. We love the people. We love the trees, the river. (We came in first in the Mixed Expert class canoe race four or five years ago!) I even like the curves driving 23 miles to and fro our home to work (we live practically on the Tennessee line, up in the Flatwoods). The finger salute still works and the tire zing helps me think through business challenges. Our three boys, Charles, Nicky and William, also revere their place of birth. McFarland has about 50 employees, all of whom are exceptionally talented. When I got here to start the company, I truly had my pick of some of the best talent available anywhere, and I mean Anywhere. Our typesetters know every Hungarian or Swedish accent mark there is!
The local merchants have become business partners. Local artists have paintings hanging in our offices. The restaurants are great for business lunches. The weather—sublime (I learned to fell trees and the art of minimizing the lifting and stacking of logs our first year here); I like winter! Mike Herman built our house and the numerous renovations of our current space—impossible to imagine a better job. Stan Barker did some fabulous stone walls at our home. I feel both cozy and exhilarated just getting up in the morning! Ashe County, we’re for you!
McFarland is having an open house (snacks, drinks, tours) starting at noon on Friday, June 14th. We want to show our thanks to a community that has nurtured us for 40 years. Come one, come all!
The Pokémon Go Phenomenon: Essays on Public Play in Contested Spaces
Edited by Jamie Henthorn, Andrew Kulak, Kristopher Purzycki and Stephanie Vie
Pokémon Go is not just play—the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokémon Go can tell us about how and why we play.
Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokémon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
Fred Reinfeld—his name used to be known to almost every chess player in the United States. Not so well known are his accomplishments. One of the strongest players of his time, he ranked just below Reuben Fine and Samuel Reshevsky (against whom he had a plus score). He was the accomplished author of some of the best chess books of the 1930s and 1940s, and a respected numismatist, recognized as a pioneer in the field. He was an editor or major contributor to almost every major chess magazine through the 1940s—Chess Review, Chess Correspondent and Chess Life.
This first book on Renfield covers his remarkable contributions to the chess world, with many of his ideas and writings quoted in their original context and with many of his famous annotations preserved for the modern reader.
Louis Paulsen: A Chess Biography with 719 Games
Louis Paulsen (1833–1891) was one of the 19th century’s strongest chess players and a world record holder in blindfold chess. He maintained an unbeaten record in matches, created several opening systems and was an originator of the positional approach to the game. This extensive biography—the first in English—explores Paulsen’s life and career and includes 719 of his games, presented here with both contemporary and modern comments.
Forum-Based Role Playing Games as Digital Storytelling
Csenge Virág Zalka
When people hear the term “role-playing games,” they tend to think of two things: a group of friends sitting around a table playing Dungeons & Dragons or video games with exciting graphics. Between those two, however, exists a third style of gaming. Hundreds of online forums offer gathering places for thousands of players—people who come together to role-play through writing. They create stories by taking turns, describing events through their characters’ eyes. Whether it is the arena of the Hunger Games, the epic battles of the Marvel Universe or love stories in a fantasy version of New York, people build their own spaces of words, and inhabit them day after day.
But what makes thousands of players, many teenagers among them, voluntarily type up novel-length stories? How do they use the resources of the Internet, gather images, sounds, and video clips to weave them into one coherent narrative? How do they create together through improvisation and negotiation, in ways that connect them to older forms of storytelling? Through observing more than a hundred websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity.
Nuts About Squirrels: The Rodents That Conquered Popular Culture
Don H. Corrigan
Squirrels have made numerous appearances in mass media over the years, from Beatrix Potter’s Nutkin and Timmy Tiptoes, to Rocky the flying squirrel of The Adventures of Rocky and Bullwinkle, and to Conker and Squirrel Girl of video game fame. This book examines how squirrel legends from centuries ago have found new life through contemporary popular culture, with a focus on the various portrayals of these wily creatures in books, newspapers, television, movies, public relations, advertising and video games.
This book describes the intense rivalry—and collaboration—of the four players who created the golden era when USSR chess players dominated the world. More than 200 annotated games are included, along with personal details—many for the first time in English.
Mikhail Tal, the roguish, doomed Latvian who changed the way chess players think about attack and sacrifice; Tigran Petrosian, the brilliant, henpecked Armenian whose wife drove him to become the world’s best player; Boris Spassky, the prodigy who survived near-starvation and later bouts of melancholia to succeed Petrosian—but is best remembered for losing to Bobby Fischer; and “Evil” Viktor Korchnoi, whose mixture of genius and jealousy helped him eventually surpass his three rivals (but fate denied him the title they achieved: world champion).
McFarland’s biographies and memoirs cover the fascinating life stories of both iconic personalities and quiet heroes. On sale now, browse hundreds of titles from history, sports, movies, music, science & technology, literature, military history, transportation and more. When you order direct from our website using the coupon code BIOGRAPHY, print editions of all biographies, autobiographies and memoirs are 20% off now through February 15.
Congratulations to these Choice Outstanding Academic Titles!
Winston Churchill, Myth and Reality: What He Actually Did and Said
Richard M. Langworth
Freedom Narratives of African American Women: A Study of 19th Century Writings
Janaka Bowman Lewis
The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium
René Reinhold Schallegger
Steam locomotives dominated the railways from the 1820s through the 1960s. Today almost all of them have been replaced with electric and diesel engines, yet the fascination surrounding steam-powered trains has not dwindled. A diverse community of enthusiasts—from mechanics to teachers to lawyers—have taken up the hobby of building and running steam locomotives in their own backyards.
Drawing on the author’s extensive experience and research, this guide covers the materials, tools, skills and technical information needed to get started or to improve an existing design.
Over the past generation, kiteflying has evolved beyond a childhood rite of passage into a mainstream adult activity. The kite’s popularity skyrocketed at a time when kite makers adopted modern synthetic materials developed for other industries. A new breed of sport kites appeared and kite artists emerged, dazzling onlookers with three-dimensional aerial sculptures. Inventors perfected new designs and accessories while entrepreneurs created a multimillion-dollar kiting industry. Yet, the kitefliers themselves have remained largely anonymous. Drawing on the World Kite Museum’s audio archives, this book brings together firsthand stories from the community of devoted enthusiasts who pull the strings.
Our spring 2019 new books catalog is now available—click here to browse our forthcoming titles!
The holidays are a special time at McFarland—in addition to publishing scholarship, many of us also participate in the tree harvest, as Ashe County produces more Christmas trees than any other county in the United States. If you live in the Southeast, you may have a little bit of McFarland in your living room right now! This season, please consider putting some McFarland under the tree for the readers in your life. To make your holiday shopping easier, we’re offering 25% off of ALL books through the end of the year! On our website, use coupon code HOLIDAY18, or call us at 800-253-2187. For inspiration, browse our new catalog of of gift ideas for readers. Happy holidays from your friends at McFarland!
Kurt Richter: A Chess Biography with 499 Games
German master Kurt Richter (1900–1969) made significant contributions to the chess world as a player, and as an editor and author. Unassuming in real life, Richter was a fearsome opponent who expressed himself mainly through his over-the-board results, as well as through his chess journalism and literary output. He was responsible for several innovative openings, some of which gained renewed status in later years.
This overview of his life and games sheds light on a player who should be better known, with much never-before-seen material. Examples of his entertaining writings on chess are included, some featuring his fictitious student opponent, Dr. Zabel. A wide selection of games illustrates the surprising combinations and brilliant style of play that earned him the title “The Executioner of Berlin.”
We realize that the stores have had their trees and Christmas decorations out for sale for weeks now. At McFarland though, no one wants to leapfrog past our favorite holiday, Halloween! McFarland has scheduled a sale for our books about horror – whether on film, television, literature, games, comics, culture or anything else. When you order direct from our website using the coupon code HORROR25, print editions of all horror books are 25% off Friday, October 26 through Halloween, October 31. Be prepared to be up late with the lights on…
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved—taking on, in essence, the role of coauthors in an interactive narrative.
Through the lens of game studies and narratology—traditional storytelling concepts applied to the gaming world—this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
American Grandmaster Reuben Fine grew up in the East Bronx in an impoverished Russian-Jewish family, learning to play chess from an uncle at the age of eight. During his high school years, his stake winnings and coins earned from playing at a Coney Island concession helped support his family. After graduating from college, he decided to become a professional player. Though his active international career was brief, his accomplishment and talent are unmistakably significant. This comprehensive collection of 659 of Reuben Fine’s tournament and match games is presented chronologically, in context, and with annotations from contemporary sources. More than 180 other games and game fragments (rapid transit, correspondence, exhibition, blitz, and others) are also included. The work also includes a biography of Fine, and notes aspects of his career that merit further study: his contribution to endgame and middlegame theory, his methods and style of play, and his exhibition play. Fine’s career results, brief biographical data about his opponents, a comprehensive bibliography that includes his contributions to journals, and indexes of players and of openings complete the work.
NOTES CONCERNING THE 2018 PAPERBACK EDITION
I have continued to collect data (previously unknown games, notes and biographical information) for inclusion in a possible future revised edition of this work, Reuben Fine: A Comprehensive Record of an American Chess Career, 1929–1951. There are still considerable gaps in the record, particularly from the early years of Fine’s career and after the notebooks come to an end. I am happy to receive and acknowledge contributions which fill these lacunae. I remain contactable through the publisher, McFarland.
Aidan Woodger, August 2018
iv for 1. Fine, Reuben, 1914- read 1. Fine, Reuben, 1914-1993
3 for Moby Dick read Moby-Dick
7 for candidates tournament read candidates’ tournament
13 for Rice Club Junior Masters read Rice Club Junior Masters (?)
32 for Marshall Clubs read Marshall Club
41 game 116 undo italicization of Aug.
42 game 120 add (Aug.) after 1933
43 game 121 result should read 0-1
43 for New York Sun, August 1933 read New York Sun, 1933
48 for 11.1933 read 1933 (Nov.)
52 for Fine 1 1 ½ ½ 0 ? ? ? 0 4 read Fine 1 1 ½ ½ 0 0 ½ ½ 0 4
52 for Denker 0 0½ ½ 1 ? ? ? 1 5 read Denker 0 0½ ½ 1 1 ½ ½ 1 5
61 game 183 for Marshall CC vs. Mercantile Library CC, Marshall Club, New York read Marshall CC vs. Mercantile Library CC, Franklin Hotel, Philadelphia
62 games 184 and 185 for (Nov.) read (Nov. ?) and undo italicization
69 for Hilbert & Lahde, 54-5. ½ read ½ Hilbert & Lahde, 54-5.
70 for 15…Nxf3 read 16…Nxf3
74 for 0-1 White resigned. read White resigned 0-1
80 for 35 Nxa4 Rxc7 36 Nxb6 read 35 Kxa4 Rxc7 36 Kb5
84 for 18. Rfd8 read 18. Rcd8
85 for 21. Bf1 Rf8 read 21. Bf1 Rc8; for 23. Qa4 Rfd8 read 23. Qa4 Rcd8
92 for in the previous diagram read after move 49
97 for 13 Bd5 Nd4 14 Qg4 read 13 Bd5 Nd4 14 Qh5
100 for 13…Nxd5 13 Nxd5 exd5 read 12…Nxd5 13 Nxd5 exd5
102 for 9…Bc5 10 Nd4 read 9…Bb4 10 Nd4
109 for B. h2 h6 read B. 42 h2 h6
121 for 20.Qa4?! read 20.Ba4
128 for 12 Bxc4 Qc7 wins a pawn (13 Qb3 Ne5) read 11 Bxc4 Qc7 wins a pawn (12 Qb3 Ne5)
144 for the Ukraine read Ukraine
149 for 18 Rxf4 Qxg4 read 18 Rf4 Qxg4
154 for 11 Qxe5 Re8 Qb2 read 11 Qxe5 Re8 12 Qb2
186 for Threatening 23…Bb6 read Threatening 23…Bb3
187 for 30…Rc1 31 Nxb3 was also very good. HK 31 Nxf5 read 30…Rc1 31 Nxf5 31 Nxb3 was also very good. HK
189 his opponent’s centre
193 for 25 Bxg7 Bxf1 Be5 read 25 Bxg7 Bxf1 26 Be5
197 for 23 Bxc6 bxc6 Na7 read 23 Bxc6 bxc6 24 Na7
200 for Black resigned. Fine in The Chess Review 1938, 139-40. 1-0 read Black resigned. 1-0 Fine in The Chess Review 1938, 139-40.
205 place 17 Qxb5 …AW in parentheses () and replace 17 Qxb5 with 17…Qxb5
205 for 8…Nge7 9 Nd6+ Kf8 10 Qf4 Nf5 11 Nxf6!? Read 8…Nge7 9 Nd6+ Kf8 10 Qf4 Nf5 11 Nxf7!?
206 for Capablanca – Ståhlberg read Ståhlberg – Capablanca
207 for 45 Bxb7 Kxa2 46 Bxc6 Kxb3 47 c1 a4 read 45 Bxb7 Kxa2 46 Bxc6 Kxb3 47 Kf1 a4
209 for Tartakower give read Tartakower gave
222 for 25.07.1939 read 1939 (25 July)
222 for 17 Qb1 read 17 Qc1
224 entries in table should read:
2 Hanauer 0 * ½ 0 1 1 1 1 1 ½ 1 1 1 1 1 1 1 13
8 Green 1 0 1 0 0 0 ½ * ½ ½ ½ ½ 1 1 1 1 ½ 9
9= Bernstein 0 0 0 ½ ½ 0 ½ ½ * ½ 1 0 1 1 1 1 1 8½
9= Donovan 0 ½ 0 ½ 1 ½ 0 ½ ½ * 0 ½ 1 1 ½ 1 1 8½
12 Sanatasiere 0 0 0 0 ½ ½ 0 ½ 1 ½ 1 * ½ 1 ½ 0 1 7
226 for Now White must not read Now Black must not
228 for Safonov – Bohatirchuk read Savonov – Bogatirev
233 for (In view of unavoidable mate, Black resigned.) Based on notes by Reinfeld in Chess Review, May-June 1940 (Hilbert 2002a, 126-7). 1–0 read (In view of unavoidable mate, Black resigned.) 1–0 Based on notes by Reinfeld in Chess Review, May-June 1940 (Hilbert 2002a, 126-7).
233 for strategem read stratagem
238 for U.S. F read U.S.C.F.
240 for 24.08.1940 read 1940
250 for Queen’s Gambit Declined read Catalan Opening
251 for Williams, M read Williams, Mrs. R
266 for Reshevky read Reshevsky
271 for Black resigned read White resigned.
273 for to strong read too strong
275 for may 1944 read May 1944
278 for Team Match Washington, (1944) read 13th McCoy-Hatfield Match, Divan CC, Washington, 1944 (7 June)
278 for Exhibition Game Washington read Exhibition Game, Washington
280 for 5.Qxc4Be6 read 5.Qxc4 Be6
280 for 17.Nb3 18.Bg3 read 17.Nb3 Ne6 18.Bg3; for 129.Qf2 read 29.Qf2; for 50.Kd3 51.f4+ read 50.Kd3 Nc7 51.f4+
282 for Broderman :50)1-0 read Broderman :50) 1-0
284 for Fine 1:58)0-1 read Fine 1:58) 0-1
291 for 20.Qc2 d5 21.Rab1 read 20.Qe2 d5 21.Rac1
300 for 41 Ne5 g5 read 41 Ne5 g4
301 for 45.Nd6 Ke5 44.Nc4+ Kd5 read 45.Nd6 Ke6 44.Nc4 Kd5
301 for Match New York (4) read Match New Jersey (4); and for Match New York (7) read Match New Jersey (7)
305 for If 10 h6 read If 10…h6
311 for On 26…Rxd8 27 Be2 read On 26…Rd8 27 Be2
325 for Los Angeles Times, 15 September, 1940. ½-½ read ½-½ Los Angeles Times, 15 September, 1940.
348 for Issak read Isaak
351 for ben-factor read benefactor
352 for Montgomery read Montgomerie (same pages 379 and 388)
354 for Oympiads read Olympiads; for indivdual read individual
357 for Metropolitan League, April 1933 read Metropolitan League, April 1934
363 for contibuted read contributed; for Wasy read Way
365 for a number of position read a number of positions; for email@example.com read firstname.lastname@example.org
367 for visuaslize read visualize
370 for Artur read Arthur
371 for against Against read against
372 for reseachers read researchers
380 for Reshevsky, S 60, 61, 128, 168 read Reshevsky, S 60, 61, 128, 169
383 for Fedration read Federation
389 for Kers read Keres
391 for the Ukraine read Ukraine
Znosko-Borovsky for Znovsko-Borovsky
FURTHER READING (ADDENDA TO BIBLIOGRAPHY)
1932 Pasadena: Sherwood, Brandreth & Monson (2011) Pasadena 1932 International Chess Tournament Yorklyn, DE: Caissa Editions
1938 A.V.R.O: Sherwood and Brandreth (2010) AVRO 1938 International Chess Tournament Yorklyn, DE: Caissa Editions
G.G. Toradze (ed) (2006) AVRO-Turnir: Coctyazanie cil’neyshikh grossmeysterov mira Gollandia, 1938 god Moscow, Galeriya
1939 23rd Marshall Club championship Croxen (2006) “The Russian myth of Lasker’s last tournament” in Quarterly for Chess History 12 7-21
Apsenieks Salmins, G Fricis Apsenieks 1894-1941 (2006) Liepaja
Fine Ansel “Unknown games of Reuben Fine” Quarterly for Chess History 16 486-502; Kasparov, G with the participation of Plisetsky, D (2004) “The Fine enigma” in Garry Kasparov on Fischer: My Great Predecessors Part IV London: Everyman Chess
Kashdan Lahde, P (2009) Isaac Kashdan, American Chess Grandmaster: A career summary with 757 games Jefferson, NC: McFarland & Company
Najdorf Lissowski, T Mikhalchisin, A & Najdorf, L with notes by Najdorf, M (2005) Najdorf: life and games London: Batsford
Petrovs Fride, A (2004) Vladimirs Petrovs: a chessplayer’s story from greatness to the gulags Yorklyn, DE: Caissa Editions
Thomas, George Paige, R (2005) The Chess Games of Sir George Alan Thomas Liskeard: Diggory Press
Angos, Dr. A (2007) Castles with Knights and Bishops Impala Press
Euwe, M (English edition, 2013) The Hague-Moscow 1948: match/tournament for the World Chess Championship Russell Enterprises: Milford CT
Fine, R 1965 The Teenage Chess Book New York
Hearst, E & Knott, J (2009) Blindfold Chess: history, psychology, techniques, champions, world records and important games Jefferson, NC: McFarland
Lombardy, W (2012) Understanding Chess: my system, my games, my life New York: Lombardy/Russell Enterprises
Tkachenko, S (2017) Odesskie Taynuy Moscow: Andrei Elkov
Tkachenko, S (2018) Alekhine’s Odessa Secrets Great Britain (Amazon): Elk and Ruby
Suetin, A 2010 Soviet Chess Strategy Glasgow: Quality Chess
Ansel, A 2011’Unknown games of Reuben Fine’ in Quarterly for Chess History 16, 486-502
() Denker, Arnold Sheldon – Fine
Denker-Fine Match, New York (5), 1934
Two Knights Defence [C56]
1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Nf6 5.0–0 Nxe4 6.Re1 d5 7.Bxd5 Qxd5 8.Nc3 Qd8 The usual move is 8…Qa5, which is considered even. LP 9.Rxe4+ Be7 10.Nxd4 f5! On a score sheet sent to this writer, GM Denker gave Black’s last move a “?”, but ECO (C/56) gives it an “!”. LP 11.Rxe7+ The known move here is Hartlaub’s 11 Bh6, when Perfiliev – Botvinnik (Leningrad, 1925) continued 11…fxe4 12 Bxg7 Nxd4 13 Qh5+ Kd7 14 Bxd4 Rf8, and Black consolidated to victory. However, according to Robert Wade, White could have gained a perpetual by 14 Rd1 Bf6 15 Qd5+. Mestel – Bronstein (London, 1976) followed the saner 11 Bh6 0–0 which proved even after 12 Nxc6 bxc6 13 Rd4 Qe8 14 Bf4 Bf6 15 Rd3 Qf7! – but not 15…Rf7? 16 Re3 Re7 17 Nd5! Rxe3 18 Nxf6+ gxf6 19 Bxe3, when White won easily in Schmid – Hooper (Hastings 1951). LP 11…Nxe7 12.Bg5 0–0 (According to Parr, Fritz recommended 12…c6, but this loses to 13 Qh5+ g6 14 Qh4. AW) 13.Ndb5 Qxd1+ 14.Rxd1 Ng6 15.Nxc7 Rb8 16.h4 h6 (Junior 9 recommends 16…f4! 17 N7d5 Be6 18 h5 Rf5 19 hxg6 Rxg5. AW) 17.h5 hxg5 18.hxg6 b6 19.N3d5 Rb7 20.f4 g4?? A horrendous blunder. Black had to play 20…Rxc7, when White has a better endgame. LP 21.Ne7+ Kh8 22.Kf2 1–0 Larry Parr ‘Grandmaster Arnold Denker (1914-2005) “The man whom chess loved”’, Chess Life March 2005, 14–15 (166-7).
() Fine – Denker, Arnold Sheldon
Denker-Fine Match, New York (6), 1934
Sicilian Defence, Paulsen Variation [B45]
1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6 6.Ndb5 Bb4 7.a3 Bxc3+ 8.Nxc3 d5 9.exd5 exd5 10.Bd3 0–0 11.0–0 d4 12.Ne2 Nd5 13.Be4!? Re8 14.Bxd5?! Qxd5 15.c3?! Bg4 16.f3 d3 17.Nf4 Qc5+ 18.Kh1 Bf5 19.Nxd3 Bxd3?! 20.Qxd3 Rad8 21.Qc2 Nd4 22.Qf2 Re2 23.Qh4 Ne6 24.Bf4 Qc4 25.Bg3 Qxh4 26.Bxh4 Rdd2 27.Rg1 Rxb2 Black won on move 43. 0–1 Larry Parr ‘Grandmaster Arnold Denker (1914-2005) “The man whom chess loved”’, Chess Life March 2005, 14–15 (166-7).
() Fine – Jonsson, Emil
Match vs Emil Jonsson, Stockholm (1), 1937
Reti Opening [A09]
1.Nf3 d5 2.g3 e6 3.Bg2 c5 4.0–0 Nc6 5.c4 d4 6.d3 Nf6 7.e3 Be7 8.exd4 cxd4 9.Re1 0–0 10.Nbd2 Qb6 11.b3 Bd7 12.a3 a5 13.Bb2 Rfe8 14.Rc1 Bc5 15.Ng5 h6 16.Nge4 Nxe4 17.Nxe4 e5 18.Nxc5 Qxc5 19.Rb1 Rab8 20.b4 axb4 21.axb4 Qxb4 22.Bxd4 Qd6 23.Bc3 Bf5 24.Re3 f6 25.Rb5 Be6 26.Qb1 Re7 27.Rb6 Qa3 28.d4 exd4 29.Bxd4 Qd6 30.Bxc6 1–0 ChessBase
() Jonsson, Emil – Fine
Match vs Emil Jonsson, Stockholm (2), 1937
Queen’s Gambit Accepted [D27]
1.d4 d5 2.c4 dxc4 3.Nc3 Nf6 4.Nf3 a6 5.a4 e6 6.e3 c5 7.Bxc4 Nc6 8.0–0 Be7 9.Bd3 0–0 10.dxc5 Bxc5 11.e4 Qc7 12.Bg5 Ng4 13.Bh4 Nge5 14.Nxe5 Nxe5 15.Rc1 Qb6 16.Bb1 f6 17.Nd5 Qa5 18.Rxc5 Qxc5 19.b4 Qa7 20.Ne7+ Kh8 21.Kh1 b5 22.f4 Ng6 23.Nxg6+ hxg6 24.f5 exf5 25.exf5 Bxf5 26.Rxf5 gxf5 27.Qh5+ Kg8 28.Bxf5 g5 29.Be6+ Kg7 30.Bxg5 Rh8 31.Qg4 Rxh2+ 32.Kxh2 fxg5 33.Qxg5+ Kh8 34.Bf5 Qc7+ 35.g3 ½–½ ChessBase
() Fine – Fox, A
Clock exhibition Washington D.C., 10.11.1943
Queen’s Gambit Declined [D06]
1.d4 d5 2.c4 Bf5 3.Nc3 e6 4.Nf3 Nf6 5.Qb3 Nc6 6.c5 Qd7 7.Bf4 Be7 8.e3 a6 9.Be2 0–0 10.0–0 Rab8 11.Qd1 Qc8 12.Rc1 Nh5 13.a3 Nxf4 14.exf4 Bf6 15.b4 Qd8 16.Qd2 Bg4 17.Ne5 Bxe2 18.Nxe2 Bxe5 19.fxe5 Ne7 20.f4 c6 21.g4 g6 22.Ng3 Kh8 23.Rc3 Rg8 24.Rcf3 Qf8 25.Kh1 Qh6 26.Qg2 Rbf8 27.Qf2 Qg7 28.f5 gxf5 29.gxf5 exf5 30.Nxf5 Nxf5 31.Rxf5 Qg6 32.Rg1 Qxg1+ 33.Qxg1 Rxg1+ 34.Kxg1 Kg7 35.Rf6 Re8 36.Rd6 Re7 37.Kf2 Kf8 38.Kf3 Re6 39.Rd8+ Re8 40.Rxe8+ Kxe8 41.Kg4 Kf8 42.Kg5 Kg7 43.h3 Kf8 44.Kf6 h6 45.h4 Ke8 46.Kg7 Ke7 47.Kxh6 f6 48.exf6+ Kxf6 49.h5 Kf7 50.Kg5 Kg7 51.h6+ Kh7 52.Kh5 Kg8 53.Kg6 Kh8 54.h7 1–0 Ansel Quarterly for Chess History 16, 500 from The Divan News December 1943.
() Fine – Korsstrom, L
Clock exhibition Washington D.C., 10.11.1943
Spanish Game [C86]
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.0–0 Be7 6.Qe2 b5 7.Bb3 d6 8.a4 Bg4 9.c3 Rb8 10.Rd1 0–0 11.d4 Na5 12.Bc2 Nc4 13.b3 Nb6 14.dxe5 Nfd7 15.axb5 Nxe5 16.bxa6 Bf6 17.Nbd2 Nxf3+ 18.Nxf3 Bxc3 19.Rb1 Qe7 20.Be3 Nd7 21.h3 Bh5 22.g4 Bg6 23.Bd4 Bb4 24.Qc4 c5 25.Bb2 h5 26.Kg2 Nb6 27.Qe2 d5 28.Ne5 hxg4 29.hxg4 Rbe8 30.f4 Bxe4+ 31.Bxe4 dxe4 32.Rh1 Nd5 33.Qxe4 Nf6 34.Rh3 Nxe4 35.Rbh1 g6 36.Rh8+ Kg7 37.Nd7+ 1–0 Ansel Quarterly for Chess History 16, 500 from The Divan News December 1943.
() Fine – Klein, H
December rapids Washington D.C., 15.12.1943
Queen’s Gambit Declined [D50]
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 c6 5.e4 dxe4 6.Nxe4 Bb4+ 7.Nc3 Qa5 8.Bd2 Nbd7 9.Nf3 Qc7 10.Bd3 h6 11.0–0 0–0 12.Re1 Re8 13.Qe2 Nf8 14.Ne5 Qd8 15.Rad1 Bd6 16.Qf3 Qe7 17.Qg3 Kh8 18.Nxf7+ Qxf7 19.Qxd6 Bd7 20.Ne4 Rad8 21.Qg3 Qh5 22.Nd6 Re7 23.f3 Bc8 24.h4 Red7 25.c5 b6 26.Re5 g5 27.hxg5 hxg5 28.Bxg5 1–0 Ansel Quarterly for Chess History 16, 500–501 from The Divan News January 1944.
() Fine – Skraly, E
December rapids Washington D.C., 15.12.1943
Sicilian Defence [B81]
1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.g4 Be7 7.g5 Nfd7 8.Qh5 Ne5 9.f4 Nec6 10.Be3 g6 11.Qe2 f6 12.h4 Nxd4 13.Bxd4 Nc6 14.Be3 Rf8 15.0–0–0 Bd7 16.h5 fxg5 17.hxg6 hxg6 18.Qg4 Qa5 19.Bc4 gxf4 20.Bxf4 0–0–0 21.Bd2 Ne5 22.Qe2 Nxc4 23.Qxc4+ Kb8 24.Rh7 Bf6 25.Qb3 Bc8 26.Nd5 Qc5 27.Be3 Qc6 28.Nxf6 Rxf6 29.Bg5 Qxe4 30.Qc3 Rf3 31.Qc7+ Ka8 32.Qxd8 Qc4 33.Rc7 1–0 Ansel Quarterly for Chess History 16, 501 from The Divan News January 1944.
() Fine – Denker, Arnold
National Rapid Transit preliminaries New York, 25.06.1944
Queen’s Gambit Declined [D53]
1.d4 Nf6 2.c4 e6 3.Nc3 d5 4.Bg5 Nbd7 5.e3 Be7 6.Nf3 Ne4 7.Bxe7 Qxe7 8.cxd5 Nxc3 9.bxc3 exd5 10.Qb3 c6 11.Bd3 0–0 12.0–0 Kh8 13.Rae1 Nf6 14.Nd2 Qc7 15.f3 Be6 16.Qb2 Rad8 17.e4 c5 18.e5 Ng8 19.f4 f5 20.exf6 Rxf6 21.Nf3 Rdf8 22.g3 c4 23.Bxh7 Bh3 24.Bb1 Bxf1 25.Rxf1 Rh6 26.Ne5 Qb6 27.Qc2 Ne7 28.Nd7 Qd8 29.Nxf8 Qxf8 30.Qe2 Nf5 31.Qe5 Rf6 32.Re1 Nd6 33.Qxd5 b5 34.Re5 Rh6 35.Rh5 Nf7 36.Rxh6+ gxh6 37.Qf5 Qg7 38.Qxb5 Kg8 39.Qxc4 1–0 Ansel Quarterly for Chess History 16, 502 from The Divan News July 1 1944.
() Fine – Lasker, Edward
National Rapid Transit, New York, 1944 (25 June)
Queen’s Gambit Accepted [D26]
1.Nf3 d5 2.c4 dxc4 3.e3 e6 4.Bxc4 c5 5.0–0 Nc6 6.d4 cxd4 7.exd4 Nf6 8.Nc3 a6 9.Be3 b5 10.Bd3 Nb4 11.Bb1 Bb7 12.Ne5 Nbd5 13.Qf3 Qc7 14.Qh3 Nxc3 15.bxc3 Bd6 16.Bd3 Bxe5 17.dxe5 Nd7 18.f4 Qxc3 19.Rad1 Nc5 20.Bb1 Ne4 21.Rd4 Nc5 22.Rc1 Qa3 23.Qg3 0–0 24.f5 Rac8 25.f6 g6 26.Qf4 Kh8 27.Qh6 Qxc1+ 28.Bxc1 1–0 Andy Ansel in Quarterly for Chess History 16, 502 from The Divan News, 1 July, 1944.
() Cheney, R – Fine
Special rapid Washington D.C., 30.09.1944
King’s Indian Defence [A48]
1.d4 Nf6 2.Nf3 g6 3.Bf4 Bg7 4.c3 0–0 5.e3 d6 6.Be2 Nbd7 7.h3 b6 8.Nbd2 Bb7 9.0–0 Nd5 10.Bg3 e5 11.c4 Ne7 12.d5 h6 13.e4 f5 14.Bd3 Qe8 15.Qc2 f4 16.Bh2 g5 17.b4 Qg6 18.Kh1 h5 19.Rg1 g4 20.hxg4 hxg4 21.Nh4 Qh5 22.g3 f3 23.Nf1 Ng6 24.Ne3 Bf6 25.Nef5 Kf7 26.Qd2 Rh8 27.Rac1 Nxh4 28.gxh4 Bxh4 29.Rc3 Bg5 30.Qe1 Qxh2# 1–0 Ansel Quarterly for Chess History 16, 493 from The Divan News November 1944.
() Fine – Johnson, R
Special rapid Washington D.C., 30.09.1944
1.e3 e5 2.c4 d6 3.Nc3 Nc6 4.g3 Nf6 5.Bg2 Be7 6.f4 0–0 7.Nf3 exf4 8.gxf4 Bg4 9.0–0 d5 10.cxd5 Nxd5 11.Qe1 Nf6 12.Qg3 Qd3 13.Ne5 Qf5 14.e4 Qh5 15.Nxc6 bxc6 16.d4 Be2 17.Nxe2 Qxe2 18.Be3 Rab8 19.b3 Nh5 20.Qh3 g6 21.f5 Qd3 22.Rad1 Qa6 23.Bh6 Rfe8 24.fxg6 hxg6 25.Qf3 Bf6 26.e5 Kh7 27.Bc1 Bg7 28.Qxf7 Rf8 29.Qe6 Rfe8 30.Qg4 Qxa2 31.Be4 1–0 Ansel Quarterly for Chess History 16, 494 from The Divan News November 1944.
() Fine – Turover, I
Special rapid Washington D.C., 30.09.1944
Three Knights Opening [C46]
1.e4 e5 2.Nf3 Nc6 3.Nc3 d6 4.d4 Bg4 5.Bb5 Nf6 6.dxe5 dxe5 7.Qxd8+ Kxd8 8.Bxc6 Bxf3 9.Bxb7 Bxg2 10.Bxa8 Bxh1 11.Ke2 Bb4 12.Be3 Ke7 13.Bc6 Bxc3 14.Bc5+ Ke6 15.Rxh1 Bd4 16.Ba3 Rb8 17.c3 Bb6 18.Rd1 g6 19.Kf3 a5 20.Ba4 Ba7 21.Bb3+ Rxb3 22.axb3 Nh5 23.Rd8 c5 24.Ra8 1–0 Ansel Quarterly for Chess History 16, 494 from The Divan News November 1944.
() Fine – Berliner, Hans
Simul Washington D.C., 08.11.1944
English Opening [A32]
1.c4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Bb4 6.e3 0–0 7.Bd3 d5 8.0–0 Nc6 9.cxd5 exd5 10.Nce2 Re8 11.Bd2 Bd6 12.h3 Ne5 13.Bc2 Ne4 14.Be1 Bd7 15.Nf4 Nf6 16.Bc3 b5 17.Nf5 Bxf5 18.Bxf5 Bc7 19.Rc1 g6 20.Bb1 Rc8 21.Qb3 g5 22.Ne2 Qd6 23.Ng3 a5 24.Rfd1 b4 25.Bd4 Nc4 26.Qd3 Ne4 27.Nxe4 dxe4 28.Qxc4 Qh2+ 29.Kf1 Qh1+ 30.Ke2 Qxg2 31.Rg1 Qf3+ 32.Ke1 Bg3 33.Rxg3 Rxc4 34.Rxc4 Qh1+ 35.Kd2 Qxb1 36.Rxg5+ Kf8 37.Bc5+ Re7 38.Rc2 Qf1 39.Bxe7+ Kxe7 40.Re5+ Kd6 ½–½ Ansel Quarterly for Chess History 16, 495 from The Divan News, December 1944.
() Fine – Leithiser, H
Simul Washington D.C., 08.11.1944
Sicilian Dragon [B34]
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be2 Bg7 7.0–0 Nxe4 8.Nxc6 Nxc3 9.Nxd8 Nxd1 10.Nxf7 Nc3 11.Bc4 d5 12.Nxh8 dxc4 13.bxc3 Bxc3 14.Rb1 Bxh8 15.Ba3 a6 16.Rfe1 Bf6 17.Rb6 Kf7 18.Bc5 Rb8 19.Reb1 Be5 20.Bxe7 Bc7 21.Bd6 Bxd6 22.Rxd6 b5 23.Rd8 Ra8 24.Re1 Bb7 25.Rd7+ Kg8 26.Rxb7 Rd8 27.g3 Rd2 28.Re8# 1–0 Ansel Quarterly for Chess History 16, 494-5 from The Divan News, December 1944.
() Fine – Mugridge, Donald
Simul Washington D.C., 08.11.1944
English Opening [A20]
1.c4 e5 2.Nf3 e4 3.Nd4 Nc6 4.Nxc6 dxc6 5.Nc3 Nf6 6.g3 Bc5 7.Bg2 0–0 8.0–0 Bf5 9.Kh1 Qd4 10.f3 exf3 11.Rxf3 Bg6 12.Rf4 Ng4 13.Qf1 Nf2+ 14.Rxf2 Qxf2 15.Qxf2 Bxf2 16.e3 Rad8 17.Bf3 Rfe8 18.Kg2 Be1 19.d4 c5 20.Bxb7 cxd4 21.exd4 Rxd4 22.Bc6 Re7 23.Bg5 f6 24.Bf4 Bxc3 25.bxc3 Be4+ 0–1 Ansel Quarterly for Chess History 16, 495 from The Divan News, December 1944.
() Fine – Turover, I
Blindfold clock simul Washington D.C., 13.01.1945
Scandinavian Defence [B01]
1.e4 d5 2.exd5 Nf6 3.Bb5+ Bd7 4.Bc4 Bg4 5.f3 Bf5 6.Nc3 Nbd7 7.d6 exd6 8.d4 Nb6 9.Bd3 Bxd3 10.Qxd3 d5 11.Nge2 c6 12.Ng3 Bd6 13.Nf5 0–0 14.0–0 Re8 15.Bg5 Bf8 16.f4 h6 17.Bh4 Nbd7 18.Rad1 Qb6 19.b3 g6 20.Ne3 Nc5 21.Qe2 Nce4 22.Nxe4 Nxe4 23.Qd3 Qb4 24.f5 Qc3 25.fxg6 fxg6 26.Ng4 Bg7 27.Bf6 Qxd3 28.Rxd3 Rf8 29.Bxg7 Rxf1+ 30.Kxf1 Kxg7 31.Ke1 Rf8 ½–½ Ansel Quarterly for Chess History 16, 496 from The Divan News February 1945.
() Fine – Burdge, H
Blindfold clock Washington D.C., 13.01.1945
1.d4 d5 2.Nf3 Nf6 3.Bg5 Bf5 4.e3 e6 5.Bd3 Bg6 6.Nc3 Nbd7 7.Ne5 Be7 8.f4 0–0 9.0–0 Nxe5 10.fxe5 Nd7 11.Bf4 c5 12.Bxg6 hxg6 13.Qd3 a6 14.Rf3 b5 15.Raf1 Rc8 16.Ne2 Qc7 17.c3 b4 18.e4 dxe4 19.Qxe4 cxd4 20.Nxd4 bxc3 21.bxc3 Qc4 22.R1f2 Nb6 23.Bd2 Qd5 24.Qxd5 Nxd5 25.Kf1 Bc5 26.Be1 Bxd4 27.cxd4 Rc4 28.Ra3 Ra8 29.Rd2 a5 30.Rb3 Rac8 31.Rb7 a4 32.Ra7 Ne3+ 33.Kf2 ½–½ Ansel Quarterly for Chess History 16, 496-7 from The Divan News February 1945
() Fine – Johnson, R
Blindfold clock Washington D.C., 13.01.1945
Bishop’s Opening [C23]
1.e4 e5 2.Bc4 b5 3.Bxb5 Bc5 4.Nf3 Qf6 5.0–0 Ne7 6.c3 Qb6 7.Bc4 Ng6 8.d4 exd4 9.cxd4 Be7 10.Nc3 c6 11.d5 0–0 12.e5 Ba6 13.Qe2 Re8 14.Be3 Qb7 15.dxc6 dxc6 16.Rfd1 Nf8 17.Rd2 Bxc4 18.Qxc4 Nbd7 19.Rad1 Nb6 20.Qg4 Qa6 21.b3 Qa5 22.Ne4 Nd5 23.Bd4 Ne6 24.h4 Bb4 25.Rc2 Rac8 26.h5 Qd8 27.Rcc1 a5 28.Bb2 Kh8 29.h6 Rg8 30.Nd6 Bxd6 31.exd6 Nf6 32.hxg7+ 1–0 Ansel Quarterly for Chess History 16, 496 from The Divan News February 1945.
() Fine – Kurtz, M
Blindfold clock Washington D.C., 13.01.1945
Catalan Opening [E01]
1.c4 Nf6 2.Nf3 e6 3.d4 d5 4.g3 dxc4 5.Qa4+ Qd7 6.Qxc4 Qc6 7.Nbd2 Qxc4 8.Nxc4 c5 9.Bg2 Nc6 10.dxc5 Bxc5 11.a3 0–0 12.b4 Be7 13.b5 Nb8 14.a4 Nbd7 15.0–0 Nc5 16.Ba3 Re8 17.a5 Bd7 18.Nd4 Rad8 19.a6 b6 20.Ne5 Nd5 21.Ndc6 Bxc6 22.Nxc6 Rd7 23.Rac1 Bd6 24.Rfd1 Nb3 25.Rb1 Bxa3 26.Rxb3 Bc5 27.Rbd3 Rc7 28.Bxd5 exd5 29.e3 Kf8 30.Rxd5 f6 31.Rd7 Rcc8 32.Rxa7 1–0 Ansel Quarterly for Chess History 16, 497 from The Divan News February 1945.
() Fine – Shapiro, Oscar
Blindfold clock Washington D.C., 13.01.1945
English Opening [A22]
1.c4 e5 2.Nc3 Nf6 3.d3 b6 4.Nf3 Nc6 5.e3 d6 6.Be2 Be7 7.d4 0–0 8.0–0 Bb7 9.b3 Qd7 10.Bb2 exd4 11.Nxd4 Nxd4 12.Qxd4 Qf5 13.Rad1 Rfd8 14.Nd5 Qd7 15.Bf3 Bxd5 16.cxd5 a5 17.Rc1 Rdb8 18.Rxc7?? Qxc7 0–1 Ansel Quarterly for Chess History 16, 497 from The Divan News February 1945.
() Fine – Stark, Martin
Blindfold clock Washington D.C., 13.01.1945
Queen’s Gambit, Slav Defence [D15]
1.d4 d5 2.c4 c6 3.Nc3 Nf6 4.Nf3 dxc4 5.e3 b5 6.a4 b4 7.Nb1 e6 8.Bxc4 Nbd7 9.0–0 Bb7 10.Qe2 c5 11.Rd1 Qc7 12.Nbd2 Be7 13.a5 0–0 14.Bd3 Rfd8 15.Nc4 Ng4 16.h3 Ngf6 17.Bd2 Be4 18.Rac1 Qb7 19.Bxe4 Nxe4 20.Be1 Qa6 21.Qc2 Ndf6 22.Nfe5 cxd4 23.exd4 Rdc8 24.Qa4 Nd5 25.Qb3 Nef6 26.Rc2 Rc7 27.Rdc1 Rac8 28.Qd3 h6 29.b3 Qb5 30.Nxf7 Nf4 31.Qf3 Nxh3+ 32.Qxh3 Kxf7 33.Ne5+ 1–0 Ansel QCH 16, 497 from The Divan News February 1945.
() Fine – Egan, R
Blindfold rapid exhibition Washington D.C., 25.04.1945
1.d4 Nf6 2.c4 e5 3.dxe5 Ng4 4.Bf4 Bb4+ 5.Nc3 Nc6 6.Nf3 Qe7 7.Qd5 Bxc3+ 8.bxc3 Qa3 9.Qd2 Qe7 10.Qd5 Qa3 11.Rc1 f6 12.exf6 Nxf6 13.Qd2 d6 14.e3 0–0 15.Bd3 Bg4 16.Nd4 Nxd4 17.cxd4 Rae8 18.0–0 Nh5 19.Bg3 Nxg3 20.hxg3 Qa4 21.Qc2 Qxc2 22.Rxc2 Bc8 23.Be2 c6 24.Rd1 Re7 25.Bf3 Bf5 26.Rb2 g5 27.g4 Bc8 28.Re1 Be6 29.d5 cxd5 30.cxd5 Bf7 31.Rc1 Bg6 32.Rb4 Kg7 33.Rbc4 Rff7 34.Rc8 h6 35.Ra8 a6 36.Rcc8 Kf6 37.Rd8 Rd7 38.Rxd7 Rxd7 39.Rh8 Rh7 40.Rc8 Re7 41.Kf1 Rg7 42.Ke2 Re7 43.Kd2 Ke5 44.Kc3 Be4 45.Bxe4 Kxe4 46.Rh8 Kxd5 47.Rxh6 b5 48.Rg6 Re5 49.Kd3 a5 50.g3 a4 51.f4 gxf4 52.gxf4 Re8 53.Rg5+ Kc6 54.f5 b4 55.f6 b3 56.axb3 axb3 57.Rf5 b2 58.Kc2 Rxe3 59.f7 Re2+ 60.Kb1 1–0 Ansel Quarterly for Chess History 16, 488 from The Divan News, May 1945.
() Fine – Thomas, H
Blindfold rapid exhibition Washington D.C., 25.04.1945
Spanish Game, Open Variation [C83]
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.0–0 Nxe4 6.d4 b5 7.Bb3 d5 8.dxe5 Be6 9.c3 Be7 10.Nbd2 0–0 11.Bc2 Nxd2 12.Qxd2 Na5 13.Qf4 c5 14.Qg3 Re8 15.Ng5 g6 16.Nxe6 fxe6 17.Bxg6 hxg6 18.Qxg6+ Kh8 19.Qh6+ Kg8 20.Qg6+ Kh8 21.Qh6+ Kg8 22.Qxe6+ Kh8 23.Qh6+ Kg8 24.Qg6+ Kh8 25.Bh6 Bf8 26.Bg5 Be7 27.f4 Nc4 28.Rf3 Bxg5 29.fxg5 1–0 Ansel in Quarterly for Chess History 16, 486-7 from The Divan News, May 1945
() Leithiser, H – Fine
Blindfold rapid exhibition Washington DC, Divan CC, 25.04.1945
Sicilian Defence [B45]
1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6 6.Be2 Bb4 7.e5 Nxe5 8.Bd2 0–0 9.0–0 d5 10.f4 Nc6 11.Nxc6 bxc6 12.Bf3 Ba6 13.Re1 Rb8 14.a3 Bc5+ 15.Kh1 Bf2 16.Re5 Nd7 17.Rh5 Rxb2 18.Na4 Rb7 19.f5 g6 20.fxg6 fxg6 21.Rh3 Qf6 22.Bc3 Qf5 23.Qd2 Qxh3 24.gxh3 Rxf3 25.Qh6 d4 26.Bb4 Bc4 27.Nc5 Bd5 28.Kg2 Nxc5 29.Bxc5 Rf5+ 30.Kf1 Be3+ 0–1 Ansel Quarterly for Chess History 16, 486 from The Divan News, May 1945.
() Fine – Pinkus, Al
U.S. Lightning championship prelim A New York, 24.06.1945
Nimzowitsch Indian Defence [E33]
1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5 5.a3 Bxc3+ 6.Qxc3 0–0 7.Nf3 Nc6 8.Bg5 a5 9.e3 h6 10.Bh4 a4 11.Bd3 Na5 12.cxd5 exd5 13.0–0 c6 14.Bc2 b5 15.Ne5 Bd7 16.Bxf6 gxf6 17.Qd3 f5 18.Qe2 Be6 19.f4 Nc4 20.Qh5 Qf6 21.Rf3 Kh7 22.g4 Rg8 23.g5 Nxe5 24.dxe5 Qg6 25.Rh3 Qxh5 26.Rxh5 Rg6 27.Kf2 Rag8 28.Rg1 R8g7 29.Rg3 Kg8 30.gxh6 Rxg3 31.hxg3 Rg6 32.h7+ Kh8 33.Bxf5 Bxf5 34.Rxf5 Rg7 35.Rh5 Rxh7 36.Rxh7+ Kxh7 37.f5 c5 38.Ke2 Kg7 39.g4 Kf8 40.g5 Ke7 41.Kd3 Kf8 42.Kc3 Ke8 43.b3 Kf8 44.bxa4 bxa4 45.Kd3 Ke8 46.Ke2 Ke7 47.Kf3 Kf8 48.Ke2 Ke7 49.Kf3 Kf8 50.Ke2 Ke7 51.Kf3 Kf8 52.Ke2 Ke7 53.Kd3 Kf8 54.Kc3 Ke7 55.Kd2 Kf8 56.f6 Ke8 57.e6 fxe6 58.g6 e5 59.e4 d4 60.Kd3 Kf8 61.Kc4 Ke8 62.Kd5 d3 63.Ke6 1–0 Ansel Quarterly for Chess History 16, 498-9 from The Divan News July 1945.
() Mugridge, Donald – Fine
U.S. Lightning championship prelim A New York, 24.06.1945
English Opening, Symmetrical [A31]
1.c4 Nf6 2.Nf3 c5 3.d4 cxd4 4.Nxd4 e5 5.Nf3 Nc6 6.Nc3 Bb4 7.Bg5 h6 8.Bxf6 Qxf6 9.e4 Bxc3+ 10.bxc3 0–0 11.Bd3 d6 12.0–0 Bg4 13.h3 Bxf3 14.Qxf3 Qxf3 15.gxf3 Na5 16.Rab1 Rfc8 17.Rfd1 Kf8 18.Rb5 b6 19.Bf1 Ke7 20.Rbd5 Rc6 21.Kg2 Rac8 22.Kg3 Nxc4 23.Bxc4 Rxc4 24.R1d3 R8c5 25.f4 Rxd5 26.Rxd5 f6 27.f3 Rc8 28.fxe5 fxe5 29.Rd3 Rc4 30.Kg4 g6 31.Kg3 Ra4 32.Rd2 Ke6 33.Kh4 a5 34.Re2 Rc4 35.Re3 b5 0–1 Ansel Quarterly for Chess History 16, 498 from The Divan News July 1945.
() Fine – Berliner, Hans
Blindfold rapid simul Washington D.C., 27.06.1945
Catalan Opening [A45]
1.d4 Nf6 2.g3 d5 3.Bg2 Bf5 4.Nf3 e6 5.0–0 Bd6 6.c4 c6 7.Nbd2 Nbd7 8.Nh4 Bg6 9.Qb3 Qc8 10.Re1 0–0 11.Nxg6 hxg6 12.e4 dxe4 13.Nxe4 Nxe4 14.Rxe4 e5 15.dxe5 Nc5 16.Qc2 Nxe4 17.Bxe4 Bxe5 18.Be3 Qe6 19.Re1 Rfd8 20.b4 Bd4 21.b5 Rd6 22.bxc6 bxc6 23.h4 Rad8 24.h5 gxh5?? 25.Bxd4 Qg4 26.Bc3 Rd1 27.Kg2 Rxe1 28.Bxe1 h4 29.Bf5 Qd1 30.Qxd1 Rxd1 31.Bb4 hxg3 32.Kxg3 Rd4 33.Bc5 Rxc4 34.Bxa7 Ra4 35.Be3 Rxa2 ½–½ Ansel Quarterly for Chess History 16, 490–91 from The Divan News August 1945.
() Fine – Rousseau, Henry
Blindfold rapid simul Washington D.C., 27.06.1945
Sicilian Defence [B20]
1.e4 c5 2.Ne2 Nf6 3.Nbc3 d5 4.exd5 Nxd5 5.g3 Nxc3 6.Nxc3 Nc6 7.Bg2 Bf5 8.0–0 e6 9.d3 Be7 10.Be3 Rc8 11.Ne4 b6 12.f4 h5 13.Qe2 Bf6 14.c3 g6 15.Rad1 Bg7 16.Ng5 0–0 17.Rd2 Qe7 18.Nf3 e5 19.fxe5 Nxe5 20.Nxe5 Qxe5 21.d4 cxd4 22.cxd4 Qe7 23.Qf2 Rfe8 24.Re1 Qd7 25.d5 Be4 26.d6 Bxg2 27.Qxg2 Re6 28.Qd5 Rce8 29.Rde2 Rxd6 30.Qc4 Rde6 31.b4 Qe7 32.Kf2 Qf6+ 33.Kg2 Qf5 34.Bf2 Rxe2 35.Rxe2 Rxe2 36.Qxe2 Qd5+ 37.Kg1 Bd4 38.b5 Bxf2+ 39.Kxf2 Qh1 40.Ke3 Qd5 41.Kf2 ½–½ Ansel Quarterly for Chess History 16, 491 from The Divan News August 1945.
() Fine – Shapiro, Oscar
Blindfold rapid simul Washington D.C., 27.06.1945
English Opening, Classical Defence [A28]
1.c4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nf6 5.Nc3 Bb4 6.e3 d5 7.cxd5 Nxd5 8.Nxc6 bxc6 9.Bd2 Bxc3 10.bxc3 0–0 11.Be2 Qf6 12.Qc1 Qg6 13.0–0 Bh3 14.Bf3 Rad8 15.c4 Nb6 16.Kh1 Bf5 17.c5 Nd5 18.Bc3 Nxc3 19.Qxc3 Be4 20.Bxe4 Qxe4 21.Rad1 Qa4 22.Rxd8 Rxd8 23.Qe5 Qxa2 24.Qxc7 Qd5 25.Qxa7 Re8 26.h3 h6 27.Kg1 Re5 28.Qb8+ Kh7 29.Qb1+ g6 30.Rc1 Rg5 31.e4 Qd4 32.Qc2 Re5 33.Qc4 Qd7 34.Re1 Qe7 35.Qd4 Qxc5 36.Qxc5 Rxc5 37.f4 Kg7 38.Kf2 Kf6 39.Rd1 Ke7 40.Kf3 Rc2 41.Ra1 Ke6 42.Ra8 h5 43.Re8+ Kd7 44.Rh8 Rc3+ 45.Kf2 Rc2+ 46.Kg3 Re2 47.e5 Re3+ 48.Kh4 Re2 49.g3 c5 50.Rf8 Ke7 51.Rc8 Rc2 52.g4 hxg4 53.hxg4 Rc3 54.Kg5 Rc4 55.f5 gxf5 56.gxf5 Rc1 57.Rc7+ Ke8 58.Kf6 c4 59.Rxf7 c3 60.Rc7 c2 61.Ke6 Kd8 62.Rc3 1–0 Ansel Quarterly for Chess History 16, 490 from The Divan News, August 1945.
() Fine – Korda, S
Blindfold rapid simultaneous Washington D.C., 27.06.1945
Catalan Opening [E01]
1.d4 Nf6 2.g3 e6 3.Bg2 d5 4.c4 Bb4+ 5.Bd2 Bxd2+ 6.Nxd2 0–0 7.Ngf3 Nc6 8.Qc2 Ne7 9.e4 dxe4 10.Nxe4 Nxe4 11.Qxe4 c6 12.h4 f5 13.Qe2 Ng6 14.0–0 Qf6 15.Rae1 Re8 16.h5 Nf8 17.Ne5 c5 18.dxc5 Rb8 19.Rd1 h6 20.f4 Qe7 21.Rd6 b6 22.Nc6 Qc7 23.Nxb8 Qxc5+ 24.Kh1 Qxd6 25.Nc6 Bb7 26.Ne5 Bxg2+ 27.Kxg2 Qc7 28.Rd1 Rd8 29.b4 Rxd1 30.Qxd1 Qb7+ 31.Qf3 Qe7 32.a3 Kh7 33.Qc6 Kg8 34.c5 bxc5 35.bxc5 Kh7 36.Qd6 Qb7+ 37.c6 Qc8 38.c7 Qb7+ 39.Kf2 Qb2+ 40.Kf3 Qb7+ 41.Ke3 Qe4+ 42.Kd2 Qg2+ 43.Kc1 Qg1+ 44.Kb2 Qf2+ 45.Kc3 Qxg3+ 46.Nd3 1–0 Ansel Quarterly for Chess History 16, 489 from The Divan News, August 1945.
() Fine – Pilnik, Herman
Rapid Washington D.C., 13.09.1945
Queen’s Gambit Accepted [D29]
1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 e6 5.Bxc4 a6 6.0–0 c5 7.Qe2 b5 8.Bb3 Bb7 9.a4 Nbd7 10.Rd1 Be7 11.Bc2 Qb6 12.e4 cxd4 13.Nxd4 0–0 14.Nc3 Bc5 15.Be3 Rad8 16.axb5 axb5 17.Ndxb5 Bxe3 18.Qxe3 Qxe3 19.fxe3 Nc5 20.Nd6 Bc6 21.b4 Nb7 22.b5 Nxd6 23.bxc6 Nc4 24.Rxd8 Rxd8 25.c7 Rc8 26.Nb5 Ne8 27.Rd1 Kf8 28.Rd8 Nb6 29.Nd6 Ke7 30.Nxc8+ Nxc8 31.Rxc8 1–0 Ansel Quarterly for Chess History 16, 498 from The Divan News October 1945
() Fine – Pilnik, Herman
Match New York, 08.1949
Queen’s Gambit Declined [D35]
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 Nbd7 5.Bg5 Be7 6.cxd5 exd5 7.e3 c6 8.Bd3 Nh5 9.h4 h6 10.Bxe7 Qxe7 11.Nd2 Nf4 12.Bf1 Nf6 13.Qc2 g6 14.0–0–0 Bf5 15.Qb3 Ne6 16.f3 h5 17.Na4 0–0–0 18.Be2? (Black has the better position but this oversight costs White a pawn.) 18…Nxd4 19.exd4 Qxe2 20.Qa3 Qd3 (This move is alright but …Qxg2 or …Rhe8 was stronger.) 21.Qxd3 Bxd3 22.Rde1 b6 23.Nf1 Rhe8 24.Ng3 Kd7 25.Kd2 Ba6 26.b3 Rxe1 27.Rxe1 Re8 28.Rc1 Kd6 29.a3 Nd7 30.b4 f5 31.Nc3 Bc4 32.Nge2 Bxe2 33.Nxe2 c5 34.bxc5+ bxc5 35.Nf4 cxd4 36.Kd3 (A mistake that White has to “take back.” 36 Nxg6 would have given White a better chance to draw.) 36…Nc5+ 37.Kc2 (Of course, if Kxd4 Nb3+ forks White’s king and rook.) 37…Re3 38.Rd1 Rc3+ 39.Kb2 Na4+ 40.Ka2 Rc4 (…Rxf3 was probably preferable.) 41.Rd2 Nc3+ 42.Kb2 Nb5 43.Nxg6 Ra4 44.Rd3 Kc5 45.Ne5 Nd6 46.Nd7+ (White misses his last drawing chance with Kb3.) 46…Kc6 47.Nf6 Nc4+ 48.Ka2 Ne5 49.Rd2 d3 (Not only advancing this dangerous pawn but also attacking White’s pawn on h4.) 50.g3 f4 51.Nxh5 fxg3 52.Nxg3 Rxh4 53.Nf5 Rf4 54.Ne7+ Kc5 55.Kb3 Rxf3 56.Ka4 Nc4 (After White’s rook moves along the second rank, …d2 is decisive, leading to a quick mate.) 0–1 From a scoresheet in the possession of Richard Cantwell. Hearst and Knott 2009, 345-6.
() Fine – Pilnik, Herman
Match New York, 08.1949
Queen’s Gambit Accepted [D28]
1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 e6 5.Bxc4 a6 6.0–0 c5 7.Qe2 Nc6 8.Rd1 b5 9.Bb3 c4 10.Bc2 Nb4 11.e4 Nxc2 12.Qxc2 Bb7 13.d5 exd5 14.Nc3 Be7 15.a4 (In his previous writings Fine himself had recommended 15 e5 here. We cannot be sure why he avoided that move when given the opportunity. EH & JK) 15…b4 16.Nxd5 Nxd5 17.exd5 Bxd5? (Unquestionably a losing move. 17…Qc7 or …Qd6 would leave Black with a fair game. EH&JK) 18.Qf5 Be6 19.Rxd8+ Rxd8 20.Qc2 Bf5 (Both players are grandmasters and if the game were not being played a 10–seconds-a-move and Fine were not blindfolded, Pilnik would have resigned here. EH&JK) 21.Qe2 Bd3 22.Qe1 0–0? 23.Bd2? (Fine did not “see” 23 Qxe7, after which Pilnik would almost be forced to resign. EH&JK) 23…c3 24.Qxe7 cxb2 25.Rd1 Bc2 26.Rf1 a5 27.Qe5 b1Q 28.Rxb1 Bxb1 29.h3 Rfe8 30.Qxa5 b3 31.Bc3 Bg6 32.Bb2 Rb8 33.Nd4 h6 34.h4 h5 35.Qc3 Rec8? (Another blunder. Black is lost anyway but 35…f6 would have held out longer. EH&JK) 36.Nc6 Rxc6 37.Qxg7# 1–0 From a scoresheet in the possession of Richard Cantwell. Hearst and Knott 2009, 345.
() Pilnik, Herman – Fine
Match New York, 08.1949
Dutch Defence [A90]
1.d4 Nf6 2.Nf3 e6 3.c4 Ne4 4.Qc2 f5 5.g3 d5 6.Bg2 c6 7.0–0 Bd6 8.Nc3 0–0 9.Ne5 Bxe5 10.dxe5 Nd7 11.Nxe4 fxe4 12.Qc3 Qc7 13.Bf4 Qd8 14.h4 Qe7 15.Rad1 Nb6 16.b3 Bd7 17.Be3 Rf7 18.Qa5 Qd8 19.c5 d4 20.cxb6 dxe3 21.fxe3 Rxf1+ 22.Bxf1 Kf7 23.Bg2 Ke8 24.Bxe4 Qxb6 25.Qd2 Rd8 26.Bxh7 Bc8 27.Bg6+ Ke7 28.Qxd8+ Qxd8 29.Rxd8 Kxd8 30.Kf2 c5 31.Kf3 b5 32.Kf4 Bb7 33.g4 a5 34.Bd3 Bc6 35.Kg5 Ke7 36.h5 a4 37.h6 gxh6+ 38.Kxh6 axb3 39.axb3 Bd5 40.Bc2 b4 41.g5 c4 42.bxc4 Bxc4 43.g6 b3 44.Bxb3 Bxb3 45.g7 Kf7 46.Kh7 Bc2+ 47.Kh8 1–0 From a scoresheet in the possession of Richard Cantwell. Hearst and Knott 2009, 346.
() Pilnik, Herman – Fine
Match New York, 08.1949
English Opening A34
1.c4 c5 2.Nc3 Nf6 3.Nf3 d5 4.cxd5 Nxd5 5.d4 cxd4 6.Qxd4 Nxc3 7.Qxc3 Nc6 8.e4 e6 9.a3 Be7 10.Bf4 0–0 11.Be2 Qb6 12.Be3 Qc7 13.0–0 Bd7 14.Rac1 Rac8 15.b4 Qb8 16.Qb2 Bf6 17.Qb3 e5 18.Rfd1 Be6 19.Bc4 Bg4 20.Bc5 Bxf3 21.Qxf3 Nd4 22.Qg4 Rfd8 23.Bd5 b6 24.Bxd4 (24… Bd6! would have been a neat move, leading to a winning position for White. But that kind of move is naturally very difficult hard to see and risk when one is playing chess at ten seconds per move.) 24…exd4 25.f4 Rxc1 (25… Rc3 was a good alternative.) 26.Rxc1 Qd6 27.Rc6 Qe7 28.Qf3 (White has a spatial advantage and is trying to win Black’s d-pawn.) 28…g6 29.e5 Bg7 30.Qe4 Qd7 31.Rd6 Qe7 32.Rxd8+ Qxd8 33.Qxd4 Qc7 34.g3 Kf8 35.Qd2 f6 (Black seeks counterplay by giving scope to his bishop, at the cost of allowing White a well-protected passed pawn.) 36.e6 f5 37.b5 Qc5+ 38.Kg2 Ke7 (38… Qxb5 or even 38… Qxa3 should draw easily (39… Qb2 could follow in some variations). But one has the feeling Black is still trying to win.) 39.a4 Bd4 40.Bf3 Kxe6 41.h4 h5 42.Qa2+ Kd6?! (Now Black will lose his pawns on the kingside but he hopes to win White’s pawns on the queenside and use his king to aid the advance of his own queenside pawns.) 43.Qf7 Qc2+ 44.Kh3 Qf2 45.Qxg6+ Kc5 46.Qxf5+ Kb4 47.Qxh5 Kxa4 48.Bg2 Bc5 49.Qe8 Qc2 50.Qe6 Kxb5 51.h5 a5 52.h6 a4 53.Be4 Qb2 54.h7 Bd4 55.Bd3+ Kb4 56.f5 a3 57.Qc4+ Ka5 58.Qa6+ Kb4 59.Qc4+ (59. f6! would lead to a clear win here. After the reply …Bxf6 there would follow 60 Qxb6+ Ka4 61 Qc6+ Kb4 62 Qc4+ Ka5 63 Qc5+ Ka4 64 Bc2+. But who can analyze all this in rapid chess? The whole game becomes a comedy of errors from now on. White has another chance to play this winning variation on his 60th move and overlooks it again.) 59…Ka5 60.Qd5+ b5 61.g4 a2 62.Bxb5?? (Either Qa8+ or Qd8+ would still draw. Now White is lost, but…) 62…a1Q 63.Bd3+ Ka4 (63…Kb6 would win easily.) 64.g5 Qe1? (here …Qf2 would win.) 65.Qc4+ (Instead, Qc6+ would lead to a draw by perpetual check. Now Black can win by playing 65… Qeb4. However, Fine forfeited the game at this point, presumably because he did not move immediately at the end of ten seconds. An amazing back and forth game, with an entirely unexpected finish.) 1–0 From a scoresheet in the possession of Richard Cantwell. Hearst and Knott 2009, 346.
The best four days in gaming, Gen Con 2018, starts this week in Indianapolis. McFarland will be in the exhibit hall at booth #142. Visit us to peruse our books and to get the buzz about McFarland’s latest offerings. (Also, Lisa Camp will be in the booth representing the editorial team, and welcomes proposals for nonfiction manuscripts.)
For those of us that can’t make it to Gen Con, McFarland’s Games & Hobbies catalog covers books about role-playing games, tabletop games, video games, chess, and more. When you order direct from our website using the coupon code GAME25, print editions of all games & hobbies books are 25% off August 1 through August 15. Happy reading!
Our Fall 2018 catalog is now available—click here to see our authors’ forthcoming books!
The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium
René Reinhold Schallegger
Historian Johan Huizinga once described game playing as the motor of humanity’s cultural development, predating art and literature. Since the late 20th century, Western society has undergone a “ludification,” as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior.
Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.
Egyptomania Goes to the Movies: From Archaeology to Popular Craze to Hollywood Fantasy
“Informative and fun…provides much interesting detail…recommended.”
Player and Avatar: The Affective Potential of Videogames
“An engaging book…approachable, topical, and well sourced…recommended”
P.D. James: A Companion to the Mystery Fiction
Laurel A. Young
Our Spring 2018 New Books catalog is now available—click to see what our authors have in store for the new year!
New on our bookshelf today:
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.
Gen Con may be sold out, but McFarland is just getting started—visit our booth in the exhibit hall, where the best scholarship on gaming and pop culture is on sale now!
The Ethics of Poker
Todd M. Furman
Is it morally permissible to plunder a drunken player at the poker table? In a game of bluffing, are all deceits acceptable? Is it wrong to play against a pathological gambler? Are there any real right and wrongs within poker other than violations of the rules?
The first of its kind, this book explores the moral dimensions of playing poker for money in a detailed discussion of applied ethics.
Topics include the moral standing of bluffing, collusion versus “soft play,” the problem of players staked by backers, and “Why Kant Kan’t Play Poker.”
We’re back in San Diego for another Comic Con—stop by our booth in the exhibit hall for the best in pop culture scholarship!
Our Fall 2017 New Books catalog is now available—click here to see what’s new from your favorite authors!
Join us this weekend in San Diego for the 2017 conference of the Popular Culture Association / American Culture Association!
We’re in Baltimore, Maryland for the Association of College and Research Libraries 2017 conference! Librarians, please join us in the exhibit hall at booth #912.
The Post–9/11 Video Game: A Critical Examination
Marc A. Ouellette and Jason C. Thompson
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post–9/11 titles of popular game franchises—Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter—reveal reshaped notions of identity, urban and suburban spaces and the citizen’s role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
Playing for Equality: Oral Histories of Women Leaders in the Early Years of Title IX
Diane LeBlanc and Allys Swanson
Mammography and Early Breast Cancer Detection: How Screening Saves Lives
Alan B. Hollingsworth, M.D.
The Beyoncé Effect: Essays on Sexuality, Race and Feminism
Edited by Adrienne Trier-Bieniek
Click here to browse McFarland’s complete line of women’s studies titles.
This week, we’re in Albuquerque, New Mexico for the 38th annual Southwest Popular/American Culture Association Conference! Visit our display in the Hyatt Regency Conference Center to browse books and to discuss your book proposal!
Our new pop culture catalog is available now, featuring more than 500 of our newest books! Click here to browse!
This week, get 20% off all books about women’s studies—over 300 titles—when you enter the code MARCH! Click here to browse.
We’re exhibiting at the American Library Association Midwinter Meeting in Atlanta, Georgia! Attendees, visit us in booth 1611!
Today a multinational video game developer, Sega was the first to break Nintendo’s grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made.
Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega’s relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company’s most influential games are explored in detail.
If you couldn’t wait to see [SPOILER REDACTED] on The Walking Dead last night, then this Weekly Deal is for you! Through October 30, 2016, get 20% off all books about zombie studies when you enter the coupon code SPOILER!
All Hallow’s Read is a new tradition, started by the great Neil Gaiman, that encourages gifting a scary book during the week of Halloween. If you’re curious about its origins, read this blog post, helpfully titled “A MODEST PROPOSAL (THAT DOESN’T ACTUALLY INVOLVE EATING ANYONE).” Rather than selecting a handful of our more than 100 books about horror in popular culture and literature, we’re putting ALL of our horror books on sale, this week only! Order now for delivery in time for your All Hallow’s Read gift, and get 20% off when you use the coupon code HALLOW!
This weekend in Nashville, we’re exhibiting at the Popular Culture Association / American Culture Association in the South 2016 conference! Visit our book exhibit to shop and to discuss your book proposal with Dylan Lightfoot.
Classic Home Video Games, 1989–1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games
Foreword by Leonard Herman
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
We’re in Indianapolis for Gen Con 2016—visit McFarland in booth 345!
It’s Comic-Con week, and we’re gearing up with some fan studies essays! Through July 24, 2016, get 20% off It Happens at Comic-Con: Ethnographic Essays on a Pop Culture Phenomenon when you use the coupon code SANDIEGO!
Video Games and the Mind: Essays on Cognition, Affect and Emotion
Edited by Bernard Perron and Felix Schröter
Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences?
Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.
Check out our brand new gaming catalog – and get 20% off your order with the coupon code SPRING16!
We’re in Denver for the 2016 Public Library Association Conference! Be sure to visit McFarland at booth 1240 in the exhibit hall!
This week, we’re in Atlanta for the annual Society for Cinema and Media Studies conference! Visit our booth in the Hilton Atlanta to browse books and to discuss your book proposal.
The Society for Cinema and Media Studies is the leading scholarly organization in the United States dedicated to promoting a broad understanding of film, television, and related media through research and teaching grounded in the contemporary humanities tradition. In addition to hosting its annual conference, the Society publishes the quarterly, peer-reviewed Cinema Journal.
This week, we’re in Seattle for the annual Popular Culture Association / American Culture Association conference. Visit our booth in the Sheraton Seattle to browse scholarly books about popular culture, meet our own Karl-Heinz Roseman and Gary Mitchem, and discuss your book proposal!
This week, we’re exhibiting at the Chicago Comic & Entertainment Expo. Stop by our booth at C2E2 to browse books about popular culture and to discuss your book proposal with managing editor Lisa Camp!
Encyclopedia of Weird Westerns: Supernatural and Science Fiction Elements in Novels, Pulps, Comics, Films, Television and Games, 2d ed.
Introduction by Cynthia J. Miller
From automatons to zombies, many elements of fantasy and science fiction have been cross-pollinated with the Western movie genre. In its second edition, this encyclopedia of the Weird Western includes many new entries covering film, television, animation, novels, pulp fiction, short stories, comic books, graphic novels and video and role-playing games. Categories include Weird, Weird Menace, Science Fiction, Space, Steampunk and Romance Westerns.
The Role-Playing Society: Essays on the Cultural Influence of RPGs
Edited by Andrew Byers and Francesco Crocco
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades.
Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military.
This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for “serious” RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
Chess Competitions, 1971–2010: An Annotated International Bibliography
Compiled by Gino Di Felice
This comprehensive reference work presents detailed bibliographical information about chess publications—books, bulletins and programs—covering competitions held around the world from 1971 through 2010. It catalogs 3,895 entries tracked through 5,381 items with many cross-references. Information for each entry includes year and country of publication, sponsors, publisher, editors, language, alternate titles, mergers and source. An index of competitions is included.
We’re exhibiting at the 2016 ALA Midwinter conference in Boston this week! Visit assistant sales manager Adam Phillips in booth 1611 to browse our book exhibit and to discuss your book proposal!
The Play Versus Story Divide in Game Studies: Critical Essays
Edited by Matthew Wilhelm Kapell
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously “never happened.”
This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
We’re in Milwaukee for the 2015 National Women’s Studies Association Conference!
Our website has a new feature this month—a page devoted to gaming, with galleries of recently published titles and current bestsellers. Check it out here, and enjoy a 20% discount on any book about video games with the coupon code GAMING!
And don’t forget – if you order two or more books, use the code HOLIDAY2015 for 30% off your order!
Valid through Sunday, November 15, the weekly deal includes the following titles:
Our brand-new holiday catalog is in the mail, but we’re giving you a sneak preview this morning—click here for great holiday gift ideas before the catalog hits your mailbox!
And, because it’s never too early to start your holiday shopping, we’re offering our biggest sale of the year! Get 30% off your purchase of two or more books when you enter the coupon code HOLIDAY2015 at checkout!