Who’s in the Game?

Identity and Intersectionality in Classic Board Games

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New 2020 Pre-Order

Available for pre-order / backorder

SKU: 9781476676913 Categories: , , ,
Imprint or Series:Studies in Gaming

About the Book

Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change.

Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

About the Author(s)

Terri Toles Patkin is a professor of communication at Eastern Connecticut State University. Her research program is eclectic, spanning time frames from prehistoric cave art to social media, and her interest in board games emerges from her long-standing examination of messages encoded in popular culture artifacts.

Bibliographic Details

Terri Toles Patkin. Series Editor Matthew Wilhelm Kapell
Format: softcover (6 x 9)
Bibliographic Info: ca. 15 photos, index
Copyright Date: 2020
pISBN: 978-1-4766-7691-3
eISBN: 978-1-4766-4211-6
Imprint: McFarland
Series: Studies in Gaming