Video Game Audio

A History, 1972–2020


In stock

About the Book

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

About the Author(s)

Christopher Hopkins taught high school and university courses in music and game development at SUNY Suffolk, Long Island University, Farmingdale State College, and Five Towns College. He developed the first university courses in video game music for Long Island University and Five Towns College. The independent game festivals IndieCade East, New Jersey Arcade, and Playcrafting NYC Summer Expo featured his original mobile games. He lives in West Islip, New York.

Bibliographic Details

Christopher Hopkins
Format: softcover (7 x 10)
Pages: 255
Bibliographic Info: 115 photos, appendices, glossary, bibliography, index
Copyright Date: 2022
pISBN: 978-1-4766-7435-3
eISBN: 978-1-4766-4605-3
Imprint: McFarland

Table of Contents

Preface 1
Introduction 5
Chapter 1. An Exploration of Major Achievements in Video Game Audio Hardware and Software 9
Chapter 2. The Timeline of Video Game Audio History (Hardware, Software, and Events) 53
Chapter 3. The Expanded Universe of Video Game Audio 203
Appendix: Commercial Video Game Music Soundtracks 215
Glossary of Terms 219
Bibliography 225
Index 241