Video Game Audio
A History, 1972–2020
$49.95
In stock
About the Book
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
About the Author(s)
Bibliographic Details
Christopher Hopkins
Format: softcover (7 x 10)
Pages: 255
Bibliographic Info: 115 photos, appendices, glossary, bibliography, index
Copyright Date: 2022
pISBN: 978-1-4766-7435-3
eISBN: 978-1-4766-4605-3
Imprint: McFarland
Table of Contents
Preface 1
Introduction 5
Chapter 1. An Exploration of Major Achievements in Video Game Audio Hardware and Software 9
Chapter 2. The Timeline of Video Game Audio History (Hardware, Software, and Events) 53
Chapter 3. The Expanded Universe of Video Game Audio 203
Appendix: Commercial Video Game Music Soundtracks 215
Glossary of Terms 219
Bibliography 225
Index 241