Terms of Play
Essays on Words That Matter in Videogame Theory
$29.95
In stock
About the Book
This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.
About the Author(s)
Bibliographic Details
Edited by Zach Waggoner
Format: softcover (6 x 9)
Pages: 244
Bibliographic Info: bibliography, index
Copyright Date: 2013
pISBN: 978-0-7864-6970-3
eISBN: 978-1-4766-0352-0
Imprint: McFarland
Table of Contents
Table of Contents
Introduction: Words Matter (Even When Playing with Them) (Zach Waggoner) 1
Ergodic Effort: Dynamism and Auto-Generated Path-Making (Jeffrey S. Bryan) 7
To Configure or to Navigate? On Textual Frames (Daniel Golding) 28
Rule-Playing: Gamers’ Roles in Interacting with the Rules of Play (Steven J. Engel and Chris Gerben) 47
Hunting for Identity: Community, Performance and the Curious Case of the “Huntard” in World of Warcraft (Jeff Holmes) 60
From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft (Steven Keoni Holmes) 85
After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games (Terrence E. Schenold) 117
Seeking the Exotic: Orientalist Agency and Space in Adventure Games (Stephanie Scott) 139
QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum (Jon Bakos) 160
Using Components to Describe Videogames and Their Players (Michael Thomét) 178
Procedurality and the Problem of Defining Game Mechanics (Richard Colby) 212
About the Contributors 233
Index 235