Teach Like a Gamer
Adapting the Instructional Design of Digital Role-Playing Games
Available on backorder
About the Book
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
About the Author(s)
Carly Finseth is an assistant professor at Boise State University, where she teaches courses in technical writing, instructional design, and user experience. Her work has appeared in such publications as the Journal of Technical Writing and Communication, the Journal of Applied Instructional Design, Kairos: A Journal of Rhetoric, Technology, and Pedagogy, the Journal of Teaching Writing and Computers and Composition Online.
Carly Finseth. Series Editor Matthew Wilhelm Kapell
Format: softcover (6 x 9)
Bibliographic Info: ca. 15 photos, notes, bibliography, appendix
Copyright Date: 2018
Series: Studies in Gaming