Storytelling in Video Games

The Art of the Digital Narrative


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About the Book

Beginning with the structural features of design and play, this book explores video games as both compelling examples of storytelling and important cultural artifacts.
The author analyzes fundamentals like immersion, world-building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.

About the Author(s)

Amy M. Green is an assistant professor-in-residence at the University of Nevada, Las Vegas. Her work with video games has appeared in numerous academic journals, public speaking engagements, and a TEDxTalk.

Bibliographic Details

Amy M. Green. Series Editor Matthew Wilhelm Kapell
Format: softcover (6 x 9)
Pages: 235
Bibliographic Info: notes, bibliography, index
Copyright Date: 2018
pISBN: 978-1-4766-6876-5
eISBN: 978-1-4766-3092-2
Imprint: McFarland
Series: Studies in Gaming

Table of Contents

Table of Contents

Preface  1
1. Digital Storytelling and the Importance of Play 5
2. Structural Features of Digital Stories: Agency, Immersion and World Building 35
3. The Primacy of Story Part 1: ­Long-Form Storytelling in Digital Narratives 65
4. The Primacy of Story Part 2: Shorter Playtimes, Profound Storytelling 135
5. Video Game Study and the Higher Education Classroom 192
Chapter Notes  201
Works Cited  217
Index  225