Roleplaying Games in the Digital Age
Essays on Transmedia Storytelling, Tabletop RPGs and Fandom
Available for pre-order / backorder
About the Book
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in each week to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players across the world. Such shifts elicit new scholarly perspectives from a variety of disciplines.
This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.
About the Author(s)
Stephanie Hedge is an assistant professor of English and the director of the writing program at the University of Illinois Springfield, where she teaches classes on digital literacies, the intersections between English Studies and emergent technologies, and the ways that words do work in the world.
Jennifer Grouling is an associate professor and the director of the writing program at Ball State University in Muncie, Indiana. She currently studies writing assessment and teacher preparation.
Edited by Stephanie Hedge and Jennifer Grouling
Series Editor Matthew Wilhelm Kapell
Format: softcover (7 x 10)
Bibliographic Info: ca. 35 photos (some in color), notes, bibliography, index
Copyright Date: 2020
Series: Studies in Gaming
Table of Contents
Book Reviews & Awards
“…a necessary and timely intervention into studies of transmedia role-playing games and fandom.”–Paul Booth, author of Board Games as Media and professor of media and cinema studies at DePaul University
• “As platforms, fandoms, and transmedia all push hobbyist gaming into the mainstream Roleplaying Games in the Digital Age provides a clear vision of tabletop role-playing games as narrative media in the digitally afforded 21st century.”—Evan Torner, associate professor of German and film and media studies, University of Cincinnati