Machinima
The Art and Practice of Virtual Filmmaking
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About the Book
Unlike traditional animation techniques that use specialized 3D animation software, machinima—a term derived from the words “machine” and “cinema”—records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
About the Author(s)
Bibliographic Details
Phylis Johnson and Donald Pettit
Format: softcover (6 x 9)
Pages: 327
Bibliographic Info: 8 photos, notes, bibliographies, index
Copyright Date: 2012
pISBN: 978-0-7864-6171-4
eISBN: 978-0-7864-8838-4
Imprint: McFarland
Table of Contents
Acknowledgments vii
Foreword (Persia Bravin) 1
Introduction: Documenting Virtual Life in Machinima (Phylis Johnson) 3
PART ONE: VIRTUAL FILMMAKING
1. Machinima as Moviemaking 17
With comments by Chantal Harvey: Women Making Machinima 28
2. The Right Stuff: Geared Up to Make Machinima 32
With comments by Pooky Amsterdam: Machinima Unleashed 43
3. Sounding Out the Story Line 48
With comments by Phylis Johnson: The Soundscape of the American Western 65
4. Tell Me a Story 72
With comments by Larkworthy Antfarm: The Fine Art of Machinima 91
5. Characters Come to Life 96
With comments by 1angelcares Writer: The Voices of Machinima 116
6. Setting, Lighting and Composition 123
With comments by Toxic Menges: It’s All About Pre-Production 137
7. Post- Production: Bing Bang Boom 142
With comments by Jonathan Pluskota: Aesthetics for Sound Design 159
8. Celebrating Machinima: It’s Show Time! 165
With comments by Jay Jay Jegathesan: Partnerships and Collaboration 170
9. The White Pigeon: A Machinima Example 175
10. The Fine Print (by Todd Herreman) 185
11. Expression Through Machinima: The Virtual Classroom (by Bryan Carter) 197
Conclusion to Part One: There Is No Road 206
Curtain Call (by Phaylen Fairchild) 211
PART TWO: INTERVIEWS AND ROUNDTABLE DISCUSSIONS
The Machinima Interviews 217
Al Peretz 217
Decorgal 223
Iono Allen 235
Kate Fosk 239
Michael Gray 246
Rysan Fall 253
Wiz Nordberg 259
Roundtable One: Terminology, Technology and Practice 266
Roundtable Two: Collaboration, Commercialization and Content 288
About the Contributors 313
Index 317
Book Reviews & Awards
“in-depth look at many aspects of the world of machinima. Recommended”—Choice; “one of the best and most interesting books on machinima currently available”—Renderosity; “gathers essays and interviews highlighting technical aspects of machinima”—Reference & Research Book News.