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Hypertext Rhetoric and The Legend of Zelda

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SKU: 9781476690292 Categories: , ,
Imprint or Series:Studies in Gaming

About the Book

How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. In doing so, it also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy.
To accomplish these objectives, this book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.

About the Author(s)

Andrew S. Latham is an associate professor of English at Midland College in Midland, Texas. He has presented at numerous conferences on video game rhetoric and hypertext rhetoric.

Bibliographic Details

Andrew S. Latham. Series Editor Matthew Wilhelm Kapell
Format: softcover (6 x 9)
Bibliographic Info: notes, bibliography, index
Copyright Date: 2024
pISBN: 978-1-4766-9029-2
eISBN: 978-1-4766-5179-8
Imprint: McFarland
Series: Studies in Gaming