Essays on Play and Affection
About the Book
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying.
This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.
About the Author(s)
Jessica Enevold is an associate professor of cultural studies at the Department of Arts and Cultural Sciences, Lund University, Sweden.
Esther MacCallum-Stewart is a research fellow at the Digital Cultures Research Centre, University of West England.
Edited by Jessica Enevold and Esther MacCallum-Stewart
Format: softcover (6 x 9)
Bibliographic Info: notes, bibliographies, index
Copyright Date: 2015
Table of Contents
Table of Contents
Introduction (Jessica Enevold and Esther MacCallum-Stewart) 1
Section 1: Experiencing and Creating Love in Games
“I’m in love with someone that doesn’t exist!” Bleed in the Context of a Computer Game (Annika Waern) 25
Approaching the Digital Courting Process in Dragon Age 2 (Peter Kelly) 46
Love for Dice: Love, Sex, Romance and Reward in Tabletop Role-Playing Games (Ian Sturrock) 63
NPCs Need Love Too: Simulating Love and Romance, from a Game Design Perspective (Mitu Khandaker-Kokoris) 82
Section 2: Show It Like You Mean It: Expressions of Love Beyond the Gaming Text
Express Yourself: An Affective Analysis of Game Cosplayers (Nicolle Lamerichs) 97
“He is coming to the wedding”: Exploring Narratives of Love and Friendship Among Erotic Role-Players in World of Warcraft (Ashley Brown) 116
Princess Peach Loves Your Enemies, Too (Hanna Wirman) 131
Capitalizing on Emotions: Digital Pets and the Natural User Interface (Tom Apperley and Nicole Heber) 149
Section 3: What’s Love Got to Do with It? Alternative Representations of Love in Games
“I know your type, you are a player”: Suspended Fulfillment in Fallout: New Vegas (Olli Tapio Leino) 165
Game Love at Play in The Sims 2 and The Sims 3 (Sara Mosberg Iversen) 179
Simulated Metaphors of Love: How The Marriage Applies Metaphors to Simulate a Love Relationship (Sebastian Möring) 196
Playing by Heart: A Taxonomy of the Heart in Videogames (Shira Chess) 216
Section 4: Bad Love
Game Addiction in a Framework of Love: A Ludophilic Investigation (Rune Kristian Lundedal Nielsen) 231
Bad Romance: For the Love of “Bad” Videogames (Emily Flynn-Jones) 253
About the Contributors 265
Book Reviews & Awards
“For those interested in further pursuing the relationship between meaning and games, Game Love is recommended reading”—Sport in American History.