A New Virtual Ethics
Interconnectedness and Interrelationality in Videogames
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About the Book
We are witnessing the collapse of the postwar consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism spreads. Many popular videogames follow a logic of consumerist self-gratification and self-empowerment. Deeply political, videogames contribute to the transformation of players, causing a need for change in what game designers do and how and why they do it. Awareness of the socio-political and cultural contexts can be promoted by the mainstream videogame market for critical active participation.
This book focuses on the need for individual self-realization in Western societies and how it manifests in the various dimensions of videogames. Videogames remind us that we can never be isolated in a world defined by complexity and interlaced systems. Connecting videogames and new Neo-Kantian virtual ethics builds upon notions of agency, mutual respect, and obligation. This addresses humans in their entirety as thinking, acting, and feeling agents through engagement, immersion, and involvement.
About the Author(s)
Bibliographic Details
René Reinhold Schallegger. Series Editor Matthew Wilhelm Kapell
Format: softcover (6 x 9)
Pages: 238
Bibliographic Info: bibliography, index
Copyright Date: 2024
pISBN: 978-1-4766-9186-2
eISBN: 978-1-4766-5444-7
Imprint: McFarland
Series: Studies in Gaming
Table of Contents
Acknowledgments ix
Preface 1
Introduction: The 1920s and the Early NFL 3
One. Before the NFL Came to Providence 7
The Early Years of the Independent Steam Roller 7
The Cycledrome 18
Two. The Early Years (1925–1927) 22
1925—The Inaugural Season 22
1926—Excitement Turns to Disappointment 38
1927—Conzelman Arrives and Fortunes Change 52
Three. The NFL Champions (1928) 68
1928—The Top of the Mountain 68
Four. Aftermath and Demise (1929–1931) 95
1929—The Championship Hangover 95
1930—The Steam Roller Contends but Attendance Falls Off Sharply 109
1931—More Games, Fewer Fans, the End Is Near 121
Epilogue: The End and the Steam Roller Legacy 135
A Steam Roller Who’s Who 143
Appendix: Year-by-Year Results, Team Rosters and Statistics 227
Chapter Notes 257
Bibliography 263
Index 273