War Isn’t Hell, It’s Entertainment
Essays on Visual Media and the Representation of Conflict
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About the Book
Real war is a cruel theater of death, yet it is also an exciting narrative exploited for national, political and commercial purposes and turned into numerous films, television shows, computer games, news stories and reenactment plays. These essays examine the relationship between war, visual media and entertainment from a number of academic perspectives. Key topics include how war is used as an imaginary site to stage dramas; how boundaries between war, media, and entertainment dissolve as new media alters the formal qualities of representation; how entertainment is used to engage audiences; and what effect products of war and entertainment have on consumers of popular culture.
About the Author(s)
Bibliographic Details
Edited by Rikke Schubart , Fabian Virchow, Debra White-Stanley and Tanja Thomas
Format: softcover (6 x 9)
Pages: 290
Bibliographic Info: 8 photos, notes, index
Copyright Date: 2009
pISBN: 978-0-7864-3558-6
eISBN: 978-1-4766-2777-9
Imprint: McFarland
Table of Contents
Introduction (Rikke Schubart) 1
Part One. The Public War Body
1. War Porn: Spectacle and Seduction in Contemporary American War Memorials
(Erika Doss) 13
2. Sporting Aces and the Military: Performance, Discipline, and Nationalism in the Fields of Honor
(Fabian Virchow) 31
3. The Camera at War: When Soldiers Become War Photographers
(Mette Mortensen) 44
4. Getting the Story Right: Myth, Meaning, and Gendered War Mythology in the Case of Jessica Lynch
(Rikke Schubart) 61
5. Celebrities and 9/11: “A Simple Show of Unity”
(Sue Collins) 77
Part Two. War and Entertainment
6. Gender Management, Popular Culture, and the Military
(Tanja Thomas) 97
7. “Tell Me That Wasn’t Fun”: Watching the Battle Scenes in Master and Commander with a Smile on Your Face
(Anne Gjelsvik) 115
8. Comic Situations/Endless War: M*A*S*H and War as Entertainment
(Yvonne Tasker) 132
9. Lavishing the Body Politic: The Manchurian Candidate
(Debra White-Stanley) 150
10. Hiroshima and Nagasaki: Image and Reality
(Lawrence H. Suid) 167
Part Three. Playing at War
11. The Authentic Illusion: Twentieth Century War Reenactors and the Ownership of History
(Jenny Thompson) 181
12. Digital War Games and Post 9/11 Geographies of Militarism
(Marcus Power) 198
13. The Political Battlefield of Pro-Arab Video Games on Palestinian Screens
(Helga Tawil-Souri) 215
14. Manufacturing Militainment: Video Game Producers and Military Brand Games
(Matthew Thomas Payne) 238
15. War/Games: The Art of Rules and Strategies
(Bo Kampmann Walther) 256
Abbreviations, Acronyms and Terms 273
About the Contributors 275
Index 279
Book Reviews & Awards
“makes an important contribution to the field of media and conflict”—Cinema Journal.