The Performance of Video Games

Enacting Identity, History and Culture Through Play

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SKU: 9781476685496 Categories: , ,

About the Book

When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game’s story in real time. This book conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a player’s interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author’s own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies.
Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change a player’s relationship with historical events and contemporary concerns, ultimately impacting how they formulate a sense of self. Using the author’s own gaming experiences as a framework, it focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

About the Author(s)

Kelly I. Aliano has taught at CUNY Hunter College and LaGuardia Community College as well as at Long Island University-Post Campus. She has presented at numerous conferences on the Ridiculous as well as in the field of video game studies. She lives in Baldwin, New York.

Series editor Matthew Wilhelm Kapell lives in Brooklyn and teaches American studies, anthropology, and writing at Pace University.

Bibliographic Details

Kelly I. Aliano. Series Editor Matthew Wilhelm Kapell
Format: softcover (6 x 9)
Pages:
Bibliographic Info: notes, bibliography, index
Copyright Date: 2022
pISBN: 978-1-4766-8549-6
eISBN: 978-1-4766-4790-6
Imprint: McFarland
Series: Studies in Gaming