The Cultural Roots of Tabletop Role-Playing Games
About the Book
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans–both readers and writers–who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby’s birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a “strict” framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games’ ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century. Instructors considering this book for use in a course may request an examination copy here.
About the Author(s)
Gerald Nachtwey is an associate professor of English at Eastern Kentucky University in Richmond, Kentucky.
Series editor Matthew Wilhelm Kapell teaches American studies and humanities at Pace University and lives in Brooklyn.
Series Editor Matthew Wilhelm Kapell
Format: softcover (6 x 9)
Bibliographic Info: notes, bibliography, index
Copyright Date: 2021
Series: Studies in Gaming
Table of Contents
One. “A total fantasy world” 5
Two. “Rapt clean out of ourselves”: Fantasy Literature and Immersion 41
Three. “The belief in luck”: Leisure Culture, Middle Class Adventurers and Midwestern Dungeons 72
Four. “Why are you opening the gates of hell?”: Ritual, Religion and Role-Playing Games 96
Five. “Feigned histories”: Gender, Race and Identity in Fantasy Role-Playing Games 118
Conclusion: “The pleasures of real life” 150
Chapter Notes 163
Works Cited 177